3D Math Primer for Graphics and Game Development - Fletcher Dunn

3D Math Primer for Graphics and Game Development

By: Fletcher Dunn

Hardcover | 2 November 2011 | Edition Number 2

At a Glance

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This engaging book presents the essential mathematics needed to describe, simulate, and render a 3D world. Reflecting both academic and in-the-trenches practical experience, the authors teach you how to describe objects and their positions, orientations, and trajectories in 3D using mathematics. The text provides an introduction to mathematics for game designers, including the fundamentals of coordinate spaces, vectors, and matrices. It also covers orientation in three dimensions, calculus and dynamics, graphics, and parametric curves.

Industry Reviews
"With solid theory and references, along with practical advice borne from decades of experience, all presented in an informal and demystifying style, Dunn & Parberry provide an accessible and useful approach to the key mathematical operations needed in 3D computer graphics." --Eric Haines, author of Real-Time Rendering "The book describes the mathematics involved in game development in a very clear and easy to understand way, layered on the practical background of years of game engine programming experience." --Wolfgang Engel, editor of GPU Pro

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