Figures | |
Tables | |
Preface | |
Natural Computation | |
Introduction | |
The Brain | |
Subsystems | |
Maps | |
Neurons | |
Computational Theory | |
Elements Of Natural Computation | |
Minimum Description Length | |
Example 1: A Program That Prints 10,000 Ones | |
Example 2: A Neuron's Receptive Field | |
Learning | |
Architectures | |
Constraints of Time and Space | |
Cognitive Hierarchies | |
Overview | |
Core Concepts | |
Learning to React: Memories | |
Learning During a Lifetime: Programs | |
Learning Across Generations: Architectures | |
The Grand Challenge | |
Notes | |
Exercises | |
Core Concepts | |
Fitness | |
Introduction | |
Bayes' Rule | |
Example: Vision Test | |
Probability Distributions | |
Discrete Distributions | |
Binomial Distribution | |
Poisson Distribution | |
Continuous Distributions | |
Normal Distribution | |
Gaussian Approximation to a Binomial Distribution | |
Example | |
Information Theory | |
Information Content and Channel Capacity | |
Entropy | |
Reversible Codes | |
Irreversible Codes | |
Classification | |
Minimum Description Length | |
Example: Image Coding | |
Appendix: Laws of Probability | |
Example | |
Notes | |
Exercises | |
Programs | |
Introduction | |
Heuristic Search | |
The Eight-Puzzle | |
Two-Person Games | |
Minimax | |
Alpha and Beta Cutoffs | |
Biological State Spaces | |
Notes | |
Exercises | |
Data | |
Data Compression | |
Coordinate Systems | |
Eigenvalues And Eigenvectors | |
Eigenvalues of Positive Matrices | |
Random Vectors | |
Normal Distribution | |
Eigenvalues and Eigenvectors of the Covariance Matrix | |
High-Dimensional Spaces | |
Clustering | |
Appendix: Linear Algebra Review | |
Notes | |
Exercises | |
Dynamics | |
Overview | |
Linear Systems | |
The General Case | |
Intuitive Meaning of Eigenvalues and Eigenvectors | |
Nonlinear Systems | |
Linearizing a Nonlinear System | |
Lyapunov Stability | |
Appendix: Taylor Series | |
Notes | |
Exercises | |
Optimization | |
Introduction | |
Minimization Algorithms | |
The Method of Lagrange Multipliers | |
Optimal Control | |
The Euler-Lagrange Method | |
Dynamic Programming | |
Notes | |
Exercises | |
Memories | |
The Cortex As A Hierarchical Memory | |
Neural Network Models | |
Content-Addressable Memory | |
Supervised Learning | |
Unsupervised Learning | |
Notes | |
Content-Addressable Memory | |
Introduction | |
Hopfield Memories | |
Stability | |
Lyapunov Stability | |
Kanerva Memories | |
Implementation | |
Performance of Kanerva Memories | |
Implementations of Kanerva Memories | |
Radial Basis Functions | |
Kalman Filtering | |
Notes | |
Exercises | |
Supervised Learning | |
Introduction | |
Perceptrons | |
Continuous Activation Functions | |
Unpacking the Notation | |
Generating the Solution | |
Recurrent Networks | |
Minimum Description Length | |
The Activation Function | |
Maximum Likelihood with Gaussian Errors | |
Error Functions | |
Notes | |
Exercises | |
Unsupervised Learning | |
Introduction | |
Principal Components | |
Competitive Learning | |
Topological Constraints | |
The Traveling Salesman Example | |
Natural Topologies | |
Supervised Competitive Learning | |
Multimodal Data | |
Initial Labeling Algorithm | |
Minimizing Disagreement | |
Independent Components | |
Notes | |
Exercises | |
Programs | |
Brain Subsystems That Use Chemical Rewards | |
The Role of Rewards | |
System Integration | |
Learning Models | |
Markov Systems | |
Reinforcement Learning | |
Notes | |
Markov Models | |
Introduction | |
Markov Models | |
Regular Chains | |
Nonregular Chains | |
Hidden Markov Models | |
Formal Definitions | |
Three Principal Problems | |
The Probability of an Observation Sequence | |
Most Probable States | |
Improving the Model | |
Note | |
Exercises | |
Reinforcement Learning | |
Introduction | |
Markov Decision Process | |
The Core Idea: Policy Improvement | |
Q-Learning | |
Temporal-Difference-Learning | |
Learning With A Teacher | |
Partially Observable MDPs | |
Avoiding Bad States | |
Learning State Information from Temporal Sequences | |
Distiguishing the Value of States | |
Summary | |
Notes | |
Exercises | |
Systems | |
Gene Primer | |
Learning Across Generations: Systems | |
Standard Genetic Algorithms | |
Genetic Programming | |
Notes | |
Genetic Algorithms | |
Introduction | |
Genetic Operators | |
An Example | |
Schemata | |
Schemata Theorem | |
The Bandit Problem | |
Determining Fitness | |
Racing for Fitness | |
Coevolution of Parasites | |
Notes | |
Exercises | |
Genetic Programming | |
Introduction | |
Genetic Operators For Programs | |
Genetic Programming | |
Analysis | |
Modules | |
Testing for a Module Function | |
When to Diversify | |
Summary | |
Notes | |
Exercises | |
Summary | |
Learning To React: Memories | |
Learning During A Lifetime: Programs | |
Learning Across Generations: Systems | |
The Grand Challenge Revisited | |
Note | |
Index | |
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