A study on human gaze detection based on 3D eye model | p. 1 |
Robust fake iris detection | p. 10 |
A study on fast Iris restoration based on focus checking | p. 19 |
A spatio-temporal metric for dynamic mesh comparison | p. 29 |
Facetoface : an isometric model for facial animation | p. 38 |
Matching two-dimensional articulated shapes using generalized multidimensional scaling | p. 48 |
Further developments in geometrical algorithms for ear biometrics | p. 58 |
Composition of complex motion models from elementary human motions | p. 68 |
Acquisition of articulated human body models using multiple cameras | p. 78 |
Recovering articulated non-rigid shapes, motions and kinematic chains from video | p. 90 |
3D shape reconstruction of trunk swaying human body segments | p. 100 |
Combined head, lips, eyebrows, and eyelids tracking using adaptive appearance models | p. 110 |
Mobile path and spin 3D tracking and reconstruction | p. 120 |
Generalized SCODEF deformations on subdivision surfaces | p. 132 |
Viewpoint insensitive posture representation for action recognition | p. 143 |
Ballistic hand movements | p. 153 |
Collision detection trough deconstruction of articulated objects | p. 165 |
Probabilistic spatio-temporal 2D-model for pedestrian motion analysis in monocular sequences | p. 175 |
Predicting 3D people from 2D pictures | p. 185 |
Certain object segmentation based on AdaBoost learning and nodes aggregation iterative graph-cuts | p. 196 |
Learning deformations of human arm movement to adapt to environmental constraints | p. 203 |
Three-dimensional mapping from stereo images with geometrical rectification | p. 213 |
Transferring a labeled generic rig to animate face models | p. 223 |
Virtual characters as emotional interaction element in the user interfaces | p. 234 |
Face modeling and wrinkle simulation using convolution surface | p. 244 |
Cascade of fusion for adaptive classifier combination using context-awareness | p. 252 |
Modeling relaxed hand shape for character animation | p. 262 |
Boundary fragment matching and articulated pose under occlusion | p. 271 |
Object tracking and elimination using level-of-detail canny edge maps | p. 281 |
Facial expression recognition in various internal states using independent component analysis | p. 291 |
Gender identification on the teeth based on principal component analysis representation | p. 300 |
Grasp motion synthesis based on object features | p. 305 |
Carrying object detection using pose preserving dynamic shape models | p. 315 |
Person recognition using human head motion information | p. 326 |
Matching deformable features based on oriented multi-scale filter banks | p. 336 |
Principal spine shape deformation modes using Riemannian geometry and articulated models | p. 346 |
Automatic pose correction for local feature-based face authentication | p. 356 |
An adaptive 3D surface mesh cutting operation | p. 366 |
Action recognition using motion primitives and probabilistic edit distance | p. 375 |
Shape-motion based athlete tracking for multilevel action recognition | p. 385 |
Finding articulated body in time-series volume data | p. 395 |
Emotional facial expression classification for multimodal user interfaces | p. 405 |
Posture constraints for Bayesian human motion tracking | p. 414 |
Efficient incorporation of motionless foreground objects for adaptive background segmentation | p. 424 |
Interactive soft object simulation with quadratic finite elements | p. 434 |
An alternative to medial axis for the 3D reconstruction of unorganized set of points using implicit surfaces | p. 444 |
Modeling timing structure in multimedia signals | p. 453 |
Human motion synthesis by motion manifold learning and motion primitive segmentation | p. 464 |
Towards an integrated technological framework for modelling shared virtual spaces : languages and domotic applications | p. 474 |
Agents with personality for videogames | p. 484 |
Monocular tracking with a mixture of view-dependent learned models | p. 494 |
Towards hands-free interfaces based on real-time robust facial gesture recognition | p. 504 |
Upper body tracking for interactive applications | p. 514 |
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