| A study on human gaze detection based on 3D eye model | p. 1 |
| Robust fake iris detection | p. 10 |
| A study on fast Iris restoration based on focus checking | p. 19 |
| A spatio-temporal metric for dynamic mesh comparison | p. 29 |
| Facetoface : an isometric model for facial animation | p. 38 |
| Matching two-dimensional articulated shapes using generalized multidimensional scaling | p. 48 |
| Further developments in geometrical algorithms for ear biometrics | p. 58 |
| Composition of complex motion models from elementary human motions | p. 68 |
| Acquisition of articulated human body models using multiple cameras | p. 78 |
| Recovering articulated non-rigid shapes, motions and kinematic chains from video | p. 90 |
| 3D shape reconstruction of trunk swaying human body segments | p. 100 |
| Combined head, lips, eyebrows, and eyelids tracking using adaptive appearance models | p. 110 |
| Mobile path and spin 3D tracking and reconstruction | p. 120 |
| Generalized SCODEF deformations on subdivision surfaces | p. 132 |
| Viewpoint insensitive posture representation for action recognition | p. 143 |
| Ballistic hand movements | p. 153 |
| Collision detection trough deconstruction of articulated objects | p. 165 |
| Probabilistic spatio-temporal 2D-model for pedestrian motion analysis in monocular sequences | p. 175 |
| Predicting 3D people from 2D pictures | p. 185 |
| Certain object segmentation based on AdaBoost learning and nodes aggregation iterative graph-cuts | p. 196 |
| Learning deformations of human arm movement to adapt to environmental constraints | p. 203 |
| Three-dimensional mapping from stereo images with geometrical rectification | p. 213 |
| Transferring a labeled generic rig to animate face models | p. 223 |
| Virtual characters as emotional interaction element in the user interfaces | p. 234 |
| Face modeling and wrinkle simulation using convolution surface | p. 244 |
| Cascade of fusion for adaptive classifier combination using context-awareness | p. 252 |
| Modeling relaxed hand shape for character animation | p. 262 |
| Boundary fragment matching and articulated pose under occlusion | p. 271 |
| Object tracking and elimination using level-of-detail canny edge maps | p. 281 |
| Facial expression recognition in various internal states using independent component analysis | p. 291 |
| Gender identification on the teeth based on principal component analysis representation | p. 300 |
| Grasp motion synthesis based on object features | p. 305 |
| Carrying object detection using pose preserving dynamic shape models | p. 315 |
| Person recognition using human head motion information | p. 326 |
| Matching deformable features based on oriented multi-scale filter banks | p. 336 |
| Principal spine shape deformation modes using Riemannian geometry and articulated models | p. 346 |
| Automatic pose correction for local feature-based face authentication | p. 356 |
| An adaptive 3D surface mesh cutting operation | p. 366 |
| Action recognition using motion primitives and probabilistic edit distance | p. 375 |
| Shape-motion based athlete tracking for multilevel action recognition | p. 385 |
| Finding articulated body in time-series volume data | p. 395 |
| Emotional facial expression classification for multimodal user interfaces | p. 405 |
| Posture constraints for Bayesian human motion tracking | p. 414 |
| Efficient incorporation of motionless foreground objects for adaptive background segmentation | p. 424 |
| Interactive soft object simulation with quadratic finite elements | p. 434 |
| An alternative to medial axis for the 3D reconstruction of unorganized set of points using implicit surfaces | p. 444 |
| Modeling timing structure in multimedia signals | p. 453 |
| Human motion synthesis by motion manifold learning and motion primitive segmentation | p. 464 |
| Towards an integrated technological framework for modelling shared virtual spaces : languages and domotic applications | p. 474 |
| Agents with personality for videogames | p. 484 |
| Monocular tracking with a mixture of view-dependent learned models | p. 494 |
| Towards hands-free interfaces based on real-time robust facial gesture recognition | p. 504 |
| Upper body tracking for interactive applications | p. 514 |
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