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Autodesk Combustion 4 Fundamentals Courseware
By: Autodesk
Paperback | 19 July 2005 | Edition Number 1
At a Glance
520 Pages
23.5 x 19.1 x 2.54
Paperback
RRP $93.99
$80.80
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Provides:
* A companion DVD that includes Combustion workspace files and project footage to make learning easy
* Heavily illustrated tutorials
* Detailed explanation of the principles behind the tools
* Learn about the many new features in version 4
* Expert advice-written by Autodesk Courseware Developers, Product Education Technical Writers, and Autodesk Training Specialists who know the product inside and out
Industry Reviews
Welcome to Combustion | p. 1 |
Installing the Courseware Media | p. 2 |
Conventions and Terminology | p. 2 |
Setting the Preferences | p. 3 |
Relinking Media | p. 12 |
Playing Movies | p. 12 |
Getting More Help | p. 12 |
Fundamentals | p. 13 |
Touring Combustion | p. 15 |
Overview | p. 16 |
Open a Workspace | p. 16 |
Play the Clip | p. 18 |
Explore the Scene | p. 19 |
Examine the Composite | p. 21 |
Make Changes to the Composite | p. 24 |
Explore the Schematic View | p. 25 |
Creating Simple Composites | p. 27 |
Overview | p. 28 |
Create a Composite | p. 28 |
Scale and Position the Olympic Rings and Torch | p. 31 |
Position and Animate the Hand | p. 32 |
Position and Change the Order of the Flame | p. 33 |
Hide the Black Background of the Flame | p. 34 |
Add Text to the Clip | p. 37 |
Animate the Text | p. 38 |
Using Operators in a Composite | p. 41 |
Overview | p. 42 |
Create a Composite | p. 42 |
Change the Appearance of the Sky | p. 44 |
Scale and Animate the Clouds | p. 46 |
Color Correct the Clouds and the Mountain | p. 47 |
Reintroduce the Plane in the Scene | p. 48 |
Animate the Plane | p. 49 |
Timewarping | p. 51 |
Overview | p. 52 |
Create a Composite | p. 52 |
Extend the Duration of the Clip | p. 54 |
Change the Speed of the Action | p. 55 |
Improve the Quality of the Change in Speed | p. 57 |
Editing Clips | p. 59 |
Overview | p. 60 |
Open the Starting Workspace | p. 60 |
Create an Edit Branch | p. 61 |
Trim the Segments | p. 63 |
Import Footage and Rearrange the Sequence | p. 65 |
Overwrite a Range of Frames | p. 66 |
Slip a Segment | p. 68 |
Add Transitions | p. 68 |
Merge the Edit and Title Sequence Branches | p. 71 |
Optimizing Workflow | p. 73 |
Overview | p. 74 |
Open the Starting Workspace | p. 74 |
View the Contents of the Clip in the Workspace Panel | p. 75 |
Compare Two Color Correctors to Match a Color | p. 76 |
Filter Animation and Channels in the Timeline | p. 78 |
Create a Custom Channel Filter Preset | p. 80 |
Navigate Viewports | p. 81 |
Quickly Save an Incremental Version of a Workspace | p. 81 |
Quickly Render an Incremental Version of the Workspace | p. 82 |
Using Paint | p. 83 |
Learning Paint Basics | p. 85 |
Overview | p. 86 |
Create a Paint Branch | p. 86 |
Draw a Rectangle | p. 88 |
Change the Rectangle Into a Fish | p. 90 |
Animate the Fish | p. 92 |
Play the Clip | p. 94 |
Change the Color of the Fish | p. 94 |
Duplicate the Fish Object | p. 96 |
Make the Fish Appear to Jump out of the Bucket | p. 98 |
Creating, Controlling, and Positioning Objects | p. 101 |
Overview | p. 102 |
Open the Starting Workspace | p. 102 |
Tint One of the Roofs of the First Landmark | p. 103 |
Animate the Salmon | p. 105 |
Position the Three Key Words | p. 107 |
Position the Three Landmark Images | p. 108 |
Animating Text | p. 111 |
Overview | p. 112 |
Create a Composite Branch | p. 112 |
Add Text to the Clip | p. 115 |
Change the Appearance of the Text | p. 116 |
Animate the Text Along a Path | p. 119 |
Add a Timecode Generator to the Clip | p. 121 |
Add Another Text Object | p. 122 |
Animate a Text Roll | p. 124 |
Exploring Draw Modes in Text | p. 127 |
Overview | p. 128 |
Open the Workspace | p. 128 |
Examine the Draw Modes | p. 129 |
Change the Draw Modes | p. 131 |
Wire Removal | p. 135 |
Overview | p. 136 |
Create a Composite | p. 136 |
Remove the Wire | p. 138 |
Animate the Line Object | p. 141 |
Hide the Line Object's Red Color | p. 142 |
Fix the Sidewalk | p. 144 |
Creating Text Gradients | p. 147 |
Overview | p. 148 |
Create a Text Branch | p. 148 |
Add Text | p. 149 |
Create a Text Gradient | p. 152 |
Add a Text Outline | p. 154 |
Edit a Text Object | p. 155 |
Animate the Text | p. 157 |
Animating Gradients | p. 159 |
Overview | p. 160 |
Create a Paint Branch | p. 160 |
Create a Rounded-Corner Rectangle | p. 161 |
Apply a Gradient | p. 162 |
Change the Gradient Type | p. 165 |
Animate the Gradient | p. 166 |
Add a Text Object | p. 169 |
Apply a Gradient to the Outline | p. 171 |
Creating Custom Brushes | p. 173 |
Overview | p. 174 |
Open the Starting Workspace | p. 174 |
Create a Custom Brush from Particles | p. 175 |
Create a Lighting Effect | p. 179 |
Change the Appearance of the Background | p. 181 |
Create a Custom Brush from an Image | p. 181 |
Create the Wall Construction Animation | p. 182 |
Animate the Wall Construction | p. 183 |
Creating Flash Compatible Animations | p. 187 |
Overview | p. 188 |
Create a Paint Branch | p. 188 |
Create the Background Rectangle | p. 189 |
Animate the Background Rectangle | p. 190 |
Create a Clone Box | p. 191 |
Create Copies of the Clone Box and Position Them | p. 192 |
Extend the Duration of the Clone Boxes | p. 193 |
Animate the Scale of the Clone Boxes | p. 193 |
Animate the Offset of the Clone Boxes | p. 194 |
Create the mood_panoram Image Slide | p. 194 |
Add a Text | p. 195 |
Animate the Text Along a Path | p. 196 |
Preview Macromedia Flash Output | p. 197 |
Export as Macromedia Flash Output | p. 198 |
Combining Selections | p. 199 |
Overview | p. 200 |
Create a Paint Branch | p. 200 |
Select the Stars | p. 201 |
Subtract the Circles | p. 204 |
Change the Color of the Stars | p. 205 |
Animating Selections | p. 207 |
Overview | p. 208 |
Create a Paint Branch | p. 208 |
Select the Chair | p. 208 |
Adjust the Color Balance | p. 212 |
Animate the Selection | p. 212 |
Transforming and Controlling Layers | p. 215 |
Keyframing | p. 217 |
Overview | p. 218 |
Create a Composite | p. 218 |
Loop the Wasp Footage | p. 219 |
Animate the Wasp | p. 220 |
Create the Sting | p. 221 |
Adjust the Wasp's Flight Speed | p. 223 |
Blur the Wasp | p. 225 |
Creating Expressions | p. 227 |
Overview | p. 228 |
Open the Starting Workspace | p. 228 |
Animate the Panels Layer | p. 229 |
Animate the Clouds Layer Using Channel Linking | p. 230 |
Animate the Electric Glow Layer | p. 231 |
Animate the Electron Layer with Multi-channel Expressions | p. 233 |
Adjust the Electron Layer's Position by Editing the Expressions | p. 234 |
Cropping and Corner-Pinning | p. 237 |
Overview | p. 238 |
Create a Composite Branch | p. 238 |
Scale and Crop the Poster Image | p. 239 |
Corner Pin the Poster Image | p. 241 |
Scale and Crop the Logo Image | p. 243 |
Corner-Pin the Logo Image | p. 243 |
Change the Appearance of the Logo | p. 244 |
Position a Layer from the Photoshop File | p. 245 |
Aligning Objects to a Motion Path | p. 247 |
Overview | p. 248 |
Open a Workspace and Import Footage | p. 248 |
Animate the PCText | p. 250 |
Duplicate a Layer via the Schematic view | p. 251 |
Adjust the Opacity of the PcText Layers | p. 253 |
Import the Earth Footage | p. 253 |
Animate the Earth Image on the Z Axis | p. 254 |
Change the Playback Behavior of the Orb Footage | p. 255 |
Animate the Orb Footage Along the X Axis | p. 256 |
Customize the Motion Path Tangent Handles | p. 257 |
Changing Layer Surface Properties | p. 261 |
Exploring Transfer Modes | p. 263 |
Overview | p. 264 |
Create a Composite | p. 264 |
Animate the Layers | p. 265 |
Change the Layers' Transfer Mode | p. 268 |
Displacing a Layer | p. 273 |
Overview | p. 274 |
Create a Composite Branch | p. 274 |
Create the Displacement Source | p. 275 |
Add a Displace Operator | p. 276 |
Animate the Displacement Source | p. 278 |
Using Channels, Mattes, and Masks | p. 281 |
Using Alpha Channels | p. 283 |
Overview | p. 284 |
Create a Composite Branch | p. 284 |
Create a Matte | p. 285 |
Animate the Matte | p. 289 |
Animate the Gradient Layer | p. 289 |
Create a Stencil Layer | p. 290 |
Animate the Birds Layer | p. 292 |
Creating Channel Effects | p. 295 |
Overview | p. 296 |
Open a Workspace | p. 296 |
Add a Compound Alpha Arithmetic Operator | p. 297 |
Add a Compound RGB Arithmetic Operator | p. 301 |
Add a Turbulence Operator | p. 302 |
Add a Blend Operator | p. 306 |
Using Masks | p. 309 |
Overview | p. 310 |
Create a Composite | p. 310 |
Make Dino Appear from Behind the Building | p. 311 |
Track the Mask | p. 315 |
Animate the Shape of the Mask | p. 317 |
Using Null Objects, Lights, and the Camera | p. 321 |
Animating with a Null Object | p. 323 |
Overview | p. 324 |
Create a Composite Branch | p. 324 |
Arrange Three Layers to Form a Six-Sided Star | p. 325 |
Animate a Null Object | p. 327 |
Enhance the Clip's Appearance | p. 330 |
Clean up the Workspace | p. 331 |
Moving the Camera | p. 333 |
Overview | p. 334 |
Create a Composite | p. 334 |
Scale, Position, and Animate the Footage | p. 335 |
Set the Viewport Layout | p. 336 |
Animate the Camera | p. 337 |
Make an Image Travel with the Camera | p. 342 |
Creating Shadows with Lights | p. 343 |
Overview | p. 344 |
Create a Composite Branch | p. 344 |
Animate the Film Roll | p. 345 |
Add Spotlights | p. 346 |
Target the Spotlights | p. 349 |
Adjust the Surface Properties of the Layers | p. 350 |
Tracking and Stabilizing | p. 351 |
Four-Point Tracking | p. 353 |
Overview | p. 354 |
Create a Composite Branch | p. 354 |
Change the Properties of the Actress Layer | p. 355 |
Track the Corner Points of the Actress Layer | p. 356 |
Apply a Mask Around the Actress | p. 359 |
Key Out the Blue-Screen Background | p. 360 |
One-Point Stabilizing | p. 363 |
Overview | p. 364 |
Create a Composite Branch | p. 364 |
Stabilize the Woods Footage | p. 365 |
Analyze the Jitter in the Clip | p. 367 |
Remove the Black Borders in the Clip | p. 369 |
Using Other Stabilizing Modes | p. 370 |
Play the Clip in the RAM Player | p. 370 |
Two-Point Stabilizing | p. 375 |
Overview | p. 376 |
Create a Composite Branch | p. 376 |
Apply the Stabilize Operator | p. 377 |
Track the Motion of the Two Points | p. 380 |
Examine the Stabilize Point Channels | p. 382 |
Keying and Color Correcting | p. 385 |
Using the Discreet Color Corrector | p. 387 |
Overview | p. 388 |
Create a Composite Branch | p. 388 |
Adjust the Black and White | p. 389 |
Add Saturation | p. 391 |
Adjust the Color | p. 392 |
Adjust the Shadows | p. 393 |
Compare the Color Correction Results | p. 393 |
Using the Diamond Keyer | p. 395 |
Overview | p. 396 |
Create a Composite Branch | p. 396 |
Create an Alpha Channel for the Foreground | p. 397 |
Remove the Green Spill Around the Sheep | p. 401 |
Improve the Matte | p. 403 |
Using the Discreet Keyer | p. 405 |
Overview | p. 406 |
Create a Composite Branch | p. 406 |
Generate a Matte Using the YUV Mode | p. 407 |
View the Matte | p. 409 |
Add Softness to the Matte | p. 411 |
Use the Histogram to Improve the Matte | p. 414 |
Adjust the Color Suppression Curves | p. 415 |
Color Correct the Front Clip | p. 418 |
Nesting Composites | p. 421 |
Basic Nesting | p. 423 |
Overview | p. 424 |
Create a Composite | p. 424 |
Create a Lens Flare Effect for the Lamp | p. 426 |
Animate the Crate | p. 427 |
Add a Motion Blur Effect to the Woman and Crate | p. 429 |
Clean up the Composite | p. 432 |
Creating a Motion Blur | p. 435 |
Overview | p. 436 |
Open the Workspace | p. 436 |
Nest the Composite | p. 437 |
Add a Motion Blur Operator | p. 439 |
Customize the Motion Blur | p. 441 |
Color Correct the Clip | p. 442 |
Additional Topics | p. 443 |
Applying and Tracking a Particle Emitter | p. 445 |
Overview | p. 446 |
Open Footage into a Composite | p. 446 |
Create a Smoke Effect | p. 447 |
Track the Smoke to the Toaster | p. 448 |
Change the Appearance and Behavior of the Smoke | p. 450 |
Change the Appearance and Behavior of the Emitter | p. 450 |
Add a Deflector to Produce a more Realistic Look | p. 451 |
Creating Particle Effects | p. 453 |
Overview | p. 454 |
Open the Workspace | p. 454 |
Add a Particle Operator | p. 455 |
Add a Particle Emitter to the Clip | p. 455 |
Track the White Dot | p. 457 |
Apply the Tracked Emitter to the Train Clip | p. 458 |
Import a Custom Shape for the Smoke Particle | p. 459 |
Edit the SmokePuff Particle Type | p. 461 |
Animate the Values for the Particles | p. 463 |
Adjust the Size Over Life Setting | p. 464 |
Creating Capsules | p. 467 |
Overview | p. 468 |
Open the Workspace | p. 468 |
Examine the Schematic and Encapsulate the Operators | p. 468 |
Edit the Capsule | p. 470 |
Adding and Creating Controllers | p. 470 |
Save the Capsule to the Library | p. 471 |
Reuse the Capsule on New Footage | p. 472 |
Building G-Buffers | p. 475 |
Overview | p. 476 |
Open the Workspace | p. 476 |
Examine the Schematic and open the Paint Operator | p. 476 |
Paint the Train Trestle with a Gradient for Z-Depth | p. 477 |
Reorder and Enable the Remaining Paint Objects | p. 480 |
Apply a G-Buffer Builder, Use the Paint Operator for Z-Depth | p. 480 |
Apply a 3D Fog Operator and Animate the Near Plane | p. 481 |
Morphing | p. 483 |
Overview | p. 484 |
Open Footage into a Composite Branch | p. 484 |
Create Picture Keys and In/Out Points for the Morph | p. 485 |
Add Control Polygons to Morph Picture Keys | p. 486 |
Animate the Polygons to Morph to the Next Picture Key | p. 487 |
Fine-Tune the Morph | p. 488 |
Index | p. 491 |
Table of Contents provided by Ingram. All Rights Reserved. |
ISBN: 9780240807850
ISBN-10: 0240807855
Published: 19th July 2005
Format: Paperback
Language: English
Number of Pages: 520
Audience: Professional and Scholarly
Publisher: Taylor & Francis Ltd
Country of Publication: GB
Edition Number: 1
Dimensions (cm): 23.5 x 19.1 x 2.54
Weight (kg): 1.05
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