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Blender 3D Basics - Gordon Fisher

Blender 3D Basics

By: Gordon Fisher

Paperback | 20 June 2012

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What you will learn from this book? How to create 3D objects in blender How to compose a scene ready for animation Loading, saving, importing and exporting various file formats Create a full animation using key-frames on a timeline Adding simple materials and lighting your scene Rendering and compositing the final animation sequence Add stereoscopic 3D effects. Blender is by far the most popular open source graphics program available. It is a full featured 3D modeling, animation and games development tool used by millions all over the world -- and it's free! This book is for those looking for an entry into the world of 3D modeling and animation regardless of prior experience. Blender 3D Basics is the entry level book for those without prior experience using 3D tools. It caters for those who may have downloaded Blender in the past but were frustrated by its lack of intuitiveness. Using simple steps it builds, chapter by chapter, into a full foundation in 3D modeling and animation. Using Blender 3D Basics the reader will model a maritime scene complete with boats and water, then add materials, lighting and animation. The book demystifies the Blender interface and explains what each tool does so that you will be left with a thorough understanding of 3D.

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