Building Blocks of Tabletop Game Design : An Encyclopedia of Mechanisms - Geoffrey Engelstein

Building Blocks of Tabletop Game Design

An Encyclopedia of Mechanisms

By: Geoffrey Engelstein, Isaac Shalev

Paperback | 3 March 2022 | Edition Number 2

At a Glance

Paperback


RRP $131.00

$104.75

20%OFF

or 4 interest-free payments of $26.19 with

 or 
In Stock and Aims to ship in 1-2 business days

When will this arrive by?

If games were lands to be explored, they would be far too large for one explorer to master. Building Blocks of Tabletop Game Design is a much-needed atlas for the explorer - giving a framework of what to look for in a game, and a focus for game play that will be useful for understanding the whole. The game scholar will find this invaluable.

- Richard Garfield, creator of Magic: The Gathering

People talk about the art of game design or the craft of game design. Engelstein and Shalev hone in on the science of game design with a razor-sharp scalpel. This book will be within arm's reach as I work on games and I expect it to be consulted often.

- Rob Daviau, creator of Risk: Legacy and Chief Restoration Officer of Restoration Games

The most comprehensive and well-researched encyclopedia of game mechanisms that I've seen to date.

- Matt Leacock, creator of Pandemic:

Building Blocks of Tabletop Game Design: An Encyclopedia of Mechanisms compiles hundreds of game mechanisms, organized by category. Building Blocks can be read cover-to-cover, used as a reference to solve a specific design problem, or for inspiration and research on new designs. This second edition collects even more mechanisms, expands and updates existing entries, and includes color photographs. Building Blocks is a great starting point for new designers, a handy guidebook for the experienced, and an ideal classroom reference.

Each Game Mechanisms Entry Contains:

  • The definition of the mechanism
  • An explanatory diagram of the mechanism
  • Discussion of how the mechanism is used in successful games
  • Considerations for implementing the mechanism in new designs

Geoffrey Engelstein is a game designer and educator. His designs include the Space Cadets series, The Dragon & Flagon, The Expanse, and Super Skill Pinball. He has published several books on game design, including GameTek: The Math and Science of Gaming, Achievement Relocked and Game Production. He is on the faculty of the NYU Game Center as an adjunct professor for Board Game Design, and has been invited to speak about game design at PAX, GenCon, Metatopia, and the Game Developers Conference.

Isaac Shalev is a game designer, author and educational games consultant. Isaac has designed tabletop titles including Seikatsu, Waddle, and Show & Tile. Isaac runs Sage70, Inc., a data strategy and games-based learning consultancy that serves nonprofit organizations. Isaac lives in Cary, NC with his wife, three children, and a dog.

Industry Reviews

"If games were lands to be explored, they would be far too large for one explorer to master. Building Blocks of Tabletop Game Design is a much-needed atlas for the explorer-giving a framework of what to look for in a game, and a focus for game play that will be useful for understanding the whole. The game scholar will find this invaluable."

-Richard Garfield, creator of Magic: The Gathering

"People talk about the art of game design or the craft of game design. Engelstein and Shalev hone in on the science of game design with a razor-sharp scalpel. This book will be within arm's reach as I work on games and I expect it to be consulted often."

-Rob Daviau, creator of Risk: Legacy and Chief Restoration Officer of Restoration Games

"The most comprehensive and well-researched encyclopedia of game mechanisms that I've seen to date."

-Matt Leacock, creator of Pandemic

"The value of this work lies not only in the thoughtful descriptions and discussions of the building blocks themselves, but in the cataloging of example games for each section. So many design problems have been solved before, and this book gives designers a handy overview of those solutions."

- Elizabeth Hargrave (designer of Wingspan):

More in Computer Science

The Uncanny Muse : Music, Art, and Machines from Automata to AI - David Hajdu
Windows 11 For Seniors For Dummies, 2nd Edition - Curt Simmons
2054 : A Novel - Elliot Ackerman

Paperback

RRP $22.99

$20.35

11%
OFF
Scaling Responsible AI : From Enthusiasm to Execution - Noelle Russell
AI Engineering : Building Applications with Foundation Models - Chip Huyen
Think Python : How To Think Like a Computer Scientist - Allen B. Downey
Information Governance Technologies : A Guide - William Saffady

RRP $270.00

$243.25

10%
OFF
Fuzzy Methods for Assessment and Decision Making - Michael Gr. Voskoglou

RRP $272.95

$242.25

11%
OFF
Robotics Goes MOOC : Interaction - Bruno Siciliano