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Casual Game Design : Designing Play for the Gamer in ALL of Us - Gregory Trefry

Casual Game Design

Designing Play for the Gamer in ALL of Us

By: Gregory Trefry

eText | 26 January 2010 | Edition Number 1

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From Windows Solitaire to Bejeweled to Wii Tennis, casual games have radically changed the landscape of games. By simplifying gameplay and providing quick but intense blasts of engaging play, casual games have drawn in huge new audiences of players. To entertain and engage the casual player, game designers must learn to think about what makes casua

on
Desktop
Tablet
Mobile

Other Editions and Formats

Hardcover

Published: 15th November 2017

Available for Backorder. We will order this from our supplier however there isn't a current ETA.

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