Get Free Shipping on orders over $79
Cocos2d for iPhone 1 Game Development Cookbook - Nathan Burba

Cocos2d for iPhone 1 Game Development Cookbook

By: Nathan Burba

eText | 15 December 2011 | Edition Number 1

At a Glance

eText


$67.09

or 4 interest-free payments of $16.77 with

 or 

Instant online reading in your Booktopia eTextbook Library *

Why choose an eTextbook?

Instant Access *

Purchase and read your book immediately

Read Aloud

Listen and follow along as Bookshelf reads to you

Study Tools

Built-in study tools like highlights and more

* eTextbooks are not downloadable to your eReader or an app and can be accessed via web browsers only. You must be connected to the internet and have no technical issues with your device or browser that could prevent the eTextbook from operating.

Over 100 recipes for iOS 2D game development using cocos2d

Key Features

  • Discover advanced Cocos2d, OpenGL ES, and iOS techniques spanning all areas of the game development process
  • Learn how to create top-down isometric games, side-scrolling platformers, and games with realistic lighting
  • Full of fun and engaging recipes with modular libraries that can be plugged into your project

Book Description

Cocos2d for iPhone is a robust but simple-to-use 2D game framework for iPhone. It is easy to use, fast, flexible, free, and Appstore approved. More than 2500 AppStore games already use it, including many best-seller games. Do you want to take your cocos2d game development skills to the next level and become more professional in cocos2d game design?



Cocos2d for iPhone 1 Game Development Cookbook will help you reach that next level. You will find over 100 recipes here that explain everything from the drawing of a single sprite to AI pathfinding and advanced networking. Full working examples are emphasized.



Starting with the first chapter, Graphics, you will be taken through every major topic of game development. You will find both simple and complex recipes in the book.



Each recipe is either a solution to a common problem (playing video files, accelerometer steering) or a cool advanced technique (3D rendering, textured polygons).



This cookbook will have you creating professional quality iOS games quickly with its breadth of working example code.

What you will learn

  • Render, manipulate, animate, and optimize Cocos2d sprites, primitives and particles
  • Learn advanced graphical techniques including 2D lighting, rendering textured polygons, and drawing 3D primitive shapes
  • Use third party libraries for data, networking, and more
  • Gain a deep understanding of the Box2D physics engine
  • Create multiplayer networked games and games with intelligent AI actors
  • Learn tips, tricks, and best practices used by professional game developers

Who this book is for

If you want to elevate your basic Cocos2d project to the next level, this is the book for you. Some understanding of Objective-C and Cocos2d is recommended. People with some programming experience may also find this book useful.
on
Desktop
Tablet
Mobile

More in Computer Science

Amazon.com : Get Big Fast - Robert Spector

eBOOK

AI-Powered Search - Trey Grainger

eBOOK

Tissue Proteomics : Methods and Protocols - Taufika Islam Williams

eBOOK

RRP $369.00

$332.99

10%
OFF
ReFormat : Windows 11 - Adam Natad

eBOOK