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Consumer Depth Cameras for Computer Vision : Research Topics and Applications - Kurt Konolige

Consumer Depth Cameras for Computer Vision

Research Topics and Applications

By: Kurt Konolige (Editor), Juergen Gall (Editor), Helmut Grabner (Editor), Xiaofeng Ren (Editor), Andrea Fossati (Editor)

eText | 3 October 2012

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The potential of consumer depth cameras extends well beyond entertainment and gaming, to real-world commercial applications. This authoritative text reviews the scope and impact of this rapidly growing field, describing the most promising Kinect-based research activities, discussing significant current challenges, and showcasing exciting applications. Features: presents contributions from an international selection of preeminent authorities in their fields, from both academic and corporate research; addresses the classic problem of multi-view geometry of how to correlate images from different viewpoints to simultaneously estimate camera poses and world points; examines human pose estimation using video-rate depth images for gaming, motion capture, 3D human body scans, and hand pose recognition for sign language parsing; provides a review of approaches to various recognition problems, including category and instance learning of objects, and human activity recognition; with a Foreword by Dr. Jamie Shotton.

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