
Creating Games with Unity, Substance Painter, & Maya
Models, Textures, Animation, & Code
By: Adam Watkins, Matthew Tovar, Kassandra Arevalo, Jingtian Li
Paperback | 12 January 2021
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This tutorial-based book allows readers to create a first-person game from start to finish using industry-standard (and free to student) tools of Unity, Substance Painter, and Maya. The first half of the book lays out the basics of using Maya and Substance Painter to create game-ready assets. This includes polygonal modeling, UV layout, and custom texture painting. The book then covers rigging and animation solutions to create assets to be placed in the game, including animated first-person assets and motion-captured NPC animations. Finally, readers can put it all together and build interactivity that allows the player to create a finished game using the assets built and animated earlier in the book.
Written by industry professionals with real-world experience in building assets and games
Build a complete game from start to finish
Learn what the pros use: construct all assets using the tools used at game studios across the world
All software used are free to students
When complete, students will have a playable version of an FPS game
Jingtian Li
is a graduate of China's Central Academy of Fine Arts and New York's School of Visual Arts, where he earned an MFA in Computer Art. He currently is an Assistant Professor of 3D Animation & Game Design at the University of the Incarnate Word in San Antonio, Texas.
Adam Watkins
is a 20-year veteran of 3D education. He holds an MFA in 3D Animation and a BFA in Theatre Arts from Utah State University. He currently is the Coordinator and Professor of the 3D Animation & Game Department at the University of the Incarnate Word in San Antonio, Texas.
Kassandra Arevalo
is an instructor of 3D Animation & Game Design at the University of the Incarnate Word in San Antonio, Texas. She previously worked as an animator at Immersed Games.
Matt Tovar
is an industry veteran animator. He has worked at Naughty Dog, Infinity Ward, and Sony Interactive on such games as The Last of Us, Call of Duty: Modern Warfare, and most recently Marvel's Avengerswith Crystal Dynamics. He is an Assistant Professor of 3D Animation at the University of the Incarnate Word in San Antonio, Texas.
ISBN: 9780367506018
ISBN-10: 0367506017
Published: 12th January 2021
Format: Paperback
Language: English
Number of Pages: 746
Audience: Professional and Scholarly
Publisher: Taylor & Francis Ltd
Country of Publication: GB
Dimensions (cm): 15.4 x 22.9 x 4.1
Weight (kg): 1.27
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You Can Find This Book In
This product is categorised by
- Non-FictionComputing & I.T.Graphical & Digital Media ApplicationsDigital Animation
- Non-FictionComputing & I.T.Digital Lifestyle & Online World: Consumer & User GuidesComputer Games & Online Games Strategy Guides
- Non-FictionComputing & I.T.Graphical & Digital Media ApplicationsComputer Games Design
- Non-FictionComputing & I.T.Computer Programming & Software DevelopmentGames Development & Programming
- Non-FictionHobbies, Games & PuzzlesHobbies