Deep Learning : A Visual Approach - Andrew Glassner

Deep Learning

A Visual Approach

By: Andrew Glassner

Paperback | 18 February 2021

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Deep Learning algorithms can start with mountains of data and measurements and turn them into useful and meaningful patterns. This book is for people with sharp minds who may lack the math background necessary to deal with equations or complex mechanics, but who nevertheless want to understand the "how" of deep learning, and actually use these tools for themselves.

Deep Learning- A Visual Approach helps demystify the algorithms that enable computers to drive cars, win chess tournaments, and create symphonies, while giving readers the tools necessary to build their own systems to help them find the information hiding within their own data, create "deep dream" artwork, or create new stories in the style of their favorite authors. Scientists, artists, programmers, managers, hobbyists, and intellectual adventurers of all kinds can use deep learning tools to make new discoveries and create new kinds of art and intelligent systems.

The book's friendly, informal approach to deep learning demonstrates the concepts visually. There's no math beyond the occasional multiplication and no programming experience is required. By the end of the book, readers will be equipped to understand modern deep learning systems, and anyone who wants to program and train their own deep learning networks will be able to dive into the library of their choice and start implementing with knowledge and confidence.

About the Author

Andrew Glassner is a research scientist specializing in computer graphics and deep learning. He is currently a Senior Research Scientist at Weta Digital, where he works on integrating deep learning with the production of world-class visual effects for films and television. He has previously worked as a researcher at labs such as the IBM Watson Lab, Xerox PARC, and Microsoft Research. He was Editor in Chief of ACM TOG, the premier research journal in graphics, and Technical Papers Chair for SIGGRAPH, the premier conference in graphics. He's written or edited a dozen technical books on computer graphics, ranging from the textbook Principles of Digital Image Synthesis to the popular Graphics Gems series, offering practical algorithms for working programmers. Glassner has a PhD in Computer Science from UNC-Chapel Hill.

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