Introduction: Depictions of Power
Simon Dor (Universit© du Qu©bec en Abitibi-T©miscamingue, Canada)
Part I: Power in Classical Games
1. Power Overwhelming: Exploring Player Agency and Power in StarCraft II: Wings of Liberty
Gregory Blomquist (University of Alberta, Canada)
2. Depictions of Cyberwarfare and Military Media Strategy in Command and Conquer
Mark R. Johnson (University of Sydney, Australia)
3. State Development and Power Systems in Pharaoh and Nebuchadnezzar
Briana C. Jackson (University of Hartford, USA)
Part II: Business and Management
4. Framework Conditions and Origins of Business Games
Rolf F. Nohr (Braunschweig University of Art, Germany)
5. The Lovecraftian Horror of Middle Management in Darkest Dungeon
R©mi Cayatte (Paul Sabatier University, France)
Part III: Power through Characters
6. Personification and Allegories of Power: The Human Component of War in Crusader Kings, Fire Emblem, and Valkyria Chronicles
Simon Dor (Universit© du Qu©bec en Abitibi-T©miscamingue, Canada)
7. Beneath the Paving Stones of Power, the Heart: Emotional Design in Management and Strategy Games
Ga«l Gilson (Haute cole Albert Jacquard, Belgium)
Part IV: Power and Everyday Life
8. Cultural Power in Streaming Relaxing Simulation Games: An Examination of the Discourse between Muslim Developers and American Streamers
Lobna Hassan (Lappeenranta University of Technology, Finland), Annakaisa Kultima (Aalto University, Finland), and Riikka Aurava and Ville Kankainen (Tampere University, Finland)
9. Need for Inclusion of People with Physical Disabilities as a Marginalized Group in The Sims 4
Mia Mohac (Coventry University, UK)
10. Games as âInstruction Manuals for Lifeâ: Managing the Future in Farockiâs How to Live in the FRG
Douglas James Stark (University of North Carolina, USA)
Part V: Power and Nature
11. Uncovering Ecological Power in Cities: Skylines
Lawrence May (University of Auckland, New Zealand)
12. Roles of Nature and Mythologies of Growth in Government Simulation Videogames
Carlos Moreno Azqueta (Universidad de Castilla - La Mancha, Spain)
Part VI: Colonization and Spaces of Contest
13. Docile Crowds, Disobedient Bodies: Spaces of Dissent in Strategy & Management Games
Hamza Bashandy (Universit© de Li¨ge, Belgium)
14. Corporate Power in Strategy Video Games: An Analysis of Plutocracy
Gabriel Monette (HEC Montr©al, Canada)
15. âTerra Nulliusâ?: Representations of Australian History in Civilization VIâs Outback Tycoon
Sian Tomkinson (University of Western Australia, Australia)
Part VII: Grand Strategy and Total War
16. Asiatic as Method: Total War: Three Kingdoms, Digital Strategy Games, and Platform Imperialism
Matthew Jungsuk Howard (North Carolina State University, USA)
17. Factional History: Reading for Ethnicity and Race within Total War: Warhammer 3âs âImmortal Empiresâ
Andrew Bailey (York University, Canada)
18. Culture, Population Management, and Power in Total War: Rome I and II
Eduardo Garca-Molina (University of Chicago, USA)
19. Power in Practice: Understanding Resources in Grand Strategy Games
Oph©lie Bernard (Universit© du Qu©bec en Abitibi-T©miscamingue, Canada)
20. Gotta Conquer âem All!: Gamification of War in Pok©mon Conquest
Gabriel Pierre Dumoulin and Am©lie Valli¨res (Universit© du Qu©bec Montr©al, Canada)
Index