Get Free Shipping on orders over $79
Developing Graphics Frameworks with Python and OpenGL - Lee Stemkoski

Developing Graphics Frameworks with Python and OpenGL

By: Lee Stemkoski, Michael Pascale

Hardcover | 7 July 2021 | Edition Number 1

At a Glance

Hardcover


$388.75

or 4 interest-free payments of $97.19 with

 or 

Ships in 15 to 25 business days

Developing Graphics Frameworks with Python and OpenGL shows you how to create software for rendering complete three-dimensional scenes. The authors explain the foundational theoretical concepts as well as the practical programming techniques that will enable you to create your own animated and interactive computer-generated worlds.

You will learn how to combine the power of OpenGL, the most widely adopted cross-platform API for GPU programming, with the accessibility and versatility of the Python programming language. Topics you will explore include generating geometric shapes, transforming objects with matrices, applying image-based textures to surfaces, and lighting your scene. Advanced sections explain how to implement procedurally generated textures, post-processing effects, and shadow mapping. In addition to the sophisticated graphics framework you will develop throughout this book, with the foundational knowledge you will gain, you will be able to adapt and extend the framework to achieve even more spectacular graphical results.

More in Graphical & Digital Media Applications

The Art of Warhammer Video Games - Andy Hall

RRP $75.00

$55.75

26%
OFF
The Art of Death Stranding - Titan Books

RRP $65.00

$53.99

17%
OFF
Rosalina's Storybook - Nintendo

RRP $45.00

$35.75

21%
OFF
Python All-in-One For Dummies : 3rd Edition - John C. Shovic

RRP $74.95

$55.75

26%
OFF
Enduramorphosis : Performance as Transformation through Endurance - Chelsea Coon
Pusheen Mini Nesting Dolls : Rp Minis - Claire Belton

RRP $22.99

$20.75

10%
OFF
Mastering Character Design : Design with Intent and Purpose - Caroline Hu
Web Engineering : Theory and Practice - Jeremiah Downey
Computer Graphics : Theory and Practice - Zoey Clark
Modeling and Simulation in Economics - Eve Boulonne
Modeling and Simulation in Economics - Eve Boulonne
The Art of Game Design : A Book of Lenses, Third Edition - Jesse  Schell
3D Printing For Dummies : For Dummies (Computer/Tech) - Richard Horne