Theoretical Framework | |
Introduction and examples | |
The representation of a game in extensive form | |
The representation of a game in strategic form | |
The mixed extension of a game | |
Mixed and behavioral strategies | |
Representation in coalition form | |
Summary | |
Exercises | |
Strategic-Form Analysis: Theory | |
Dominance and iterative dominance | |
Nash equilibrium | |
Zero-sum bilateral games | |
Nash equilibrium: formal existence results | |
Strong and coalition-proof equilibrium | |
Correlated equilibrium | |
Rationalizability | |
Summary | |
Exercises | |
Strategic-Form Analysis: Applications | |
Oligopoly (I): static models | |
Mechanism design (I): efficient allocation of public goods | |
Mechanism design (II): Nash implementation | |
Markets (I): macroeconomic coordination failures | |
Summary | |
Exercises | |
Refinements of Nash Equilibrium: Theory | |
Introduction | |
Refinements excluding 'incredible threats': examples | |
Subgame-perfect equilibrium | |
Weak-perfect Bayesian equilibrium | |
Refinements excluding 'untenable beliefs': examples | |
Sequential equilibrium | |
Perfect and proper equilibria | |
Strategic-form refinements | |
Summary | |
Exercises | |
Refinements of Nash Equilibrium: Applications | |
Oligopoly (II): sequential moves | |
Markets (II): decentralized price formation | |
Oligopoly (III): differentiated products | |
Mechanism design (III): efficient allocation of an indivisible object | |
Summary | |
Exercises | |
Incomplete Information: Theory | |
Introduction and examples | |
Bayesian games | |
Bayes-Nash equilibrium | |
Signalling games | |
Mixed strategies revisited: a purification approach | |
Forward induction | |
Summary | |
Exercises | |
Incomplete Information: Applications | |
Markets (III): signalling in the labor market | |
Markets (IV): insurance markets and adverse selection | |
Mechanism design (IV): one-sided auctions | |
Mechanism design (V): buyer-seller trade | |
Summary | |
Exercises | |
Repeated Interaction: Theory | |
Introduction and examples | |
Repeated games: basic theoretical framework | |
Folk theorems: Nash equilibrium | |
Reputation and 'irrationality': informal discussion | |
Folk theorems: subgame=perfect equilibrium | |
Reputation and 'irrationality': formal analysis | |
Summary | |
Exercises | |
Repeated Interaction: Applications | |
Oligopoly (IV): intertemporal collusion in a Cournot scenario | |
Oligopoly (V): intertemporal collusion in a Bertrand scenario | |
Markets (V): efficiency, wages and unemployment | |
Summary | |
Exercises | |
Evolutionary Foundations of Equilibrium | |
Introduction | |
Static analysis | |
Basic dynamic analysis | |
Evolution in social environments | |
The evolution of cooperation: an example | |
Summary | |
Exercises | |
Learning to Play | |
Introduction | |
Reinforcement learning | |
Static perceptions and Nash equilibrium | |
Memory, expectations and foresight | |
Summary | |
Exercises | |
Social Learning and Equilibrium Selection | |
Introduction | |
Evolutionary games: theoretical framework | |
Evolutionary games: alternative scenarios | |
Stochastic stability and equilibrium selection | |
Experimental evidence | |
Perturbed Markov processes: basic concepts and techniques | |
Reinforcement learning with flexible aspirations | |
Summary | |
Exercises | |
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