
At a Glance
Hardcover
$76.25
or
Aims to ship in 10 to 15 business days
When will this arrive by?
Enter delivery postcode to estimate
An introduction to the basic concepts of game design, focusing on techniques used in commercial game production.
This textbook by a well-known game designer introduces the basics of game design, covering tools and techniques used by practitioners in commercial game production. It presents a model for analyzing game design in terms of three interconnected levels mechanics and systems, gameplay, and player experience and explains how novice game designers can use these three levels as a framework to guide their design process. The text is notable for emphasizing models and vocabulary used in industry practice and focusing on the design of games as dynamic systems of gameplay.
The book first introduces the core model and framework for analyzing and designing games. It then discusses the three levels in detail, explaining player experience and identifying design goals; introducing low-level structural analysis of gameplay in terms of basic mechanics; describing how mechanics build up into systems; and presenting concepts for understanding gameplay, defined as the dynamic behavior of players when they interact with mechanics and systems. Finally, the book offers students advice on creating game prototypes using an iterative, user-centered process.
Each chapter offers a set of exercises for individuals and design challenges for groups.
About the Author
Robert Zubek is a game designer and developer and cofounder of SomaSim, an independent game studio in Chicago. Previously, he built large-scale social online games at Zynga, MMO game and analytics infrastructure at Three Rings Design, and console games at Electronic Arts/Maxis.
He holds a PhD in computer science from Northwestern University, with a specialty in artificial intelligence and robotics.
This textbook by a well-known game designer introduces the basics of game design, covering tools and techniques used by practitioners in commercial game production. It presents a model for analyzing game design in terms of three interconnected levels mechanics and systems, gameplay, and player experience and explains how novice game designers can use these three levels as a framework to guide their design process. The text is notable for emphasizing models and vocabulary used in industry practice and focusing on the design of games as dynamic systems of gameplay.
The book first introduces the core model and framework for analyzing and designing games. It then discusses the three levels in detail, explaining player experience and identifying design goals; introducing low-level structural analysis of gameplay in terms of basic mechanics; describing how mechanics build up into systems; and presenting concepts for understanding gameplay, defined as the dynamic behavior of players when they interact with mechanics and systems. Finally, the book offers students advice on creating game prototypes using an iterative, user-centered process.
Each chapter offers a set of exercises for individuals and design challenges for groups.
About the Author
Robert Zubek is a game designer and developer and cofounder of SomaSim, an independent game studio in Chicago. Previously, he built large-scale social online games at Zynga, MMO game and analytics infrastructure at Three Rings Design, and console games at Electronic Arts/Maxis.
He holds a PhD in computer science from Northwestern University, with a specialty in artificial intelligence and robotics.
Industry Reviews
"This is the introduction to game design we've been waiting for. Through systems, games train our thumbs, tickle our curiosity, and tell stories in which our choices matter - and Elements of Game Design offers the best introduction I've seen to systemsoriented game design."
- Noah WardripFruin, Professor of Computational Media, University of California, Santa Cruz; author of How PacMan Eats
"Elements of Game Design provides a nuanced take on subjects such as gameplay mechanics, player psychology, and narrative structures - a wonderful survey of theoretical and practical thinking on how to design games."
- Eric Zimmerman, Arts Professor, NYU Game Center; coauthor of Rules of Play
- Noah WardripFruin, Professor of Computational Media, University of California, Santa Cruz; author of How PacMan Eats
"Elements of Game Design provides a nuanced take on subjects such as gameplay mechanics, player psychology, and narrative structures - a wonderful survey of theoretical and practical thinking on how to design games."
- Eric Zimmerman, Arts Professor, NYU Game Center; coauthor of Rules of Play
ISBN: 9780262043915
ISBN-10: 0262043912
Published: 18th August 2020
Format: Hardcover
Language: English
Number of Pages: 256
Audience: General Adult
Publisher: RANDOM HOUSE US
Country of Publication: GB
Dimensions (cm): 23.5 x 15.8 x 1.7
Weight (kg): 0.47
Shipping
Standard Shipping | Express Shipping | |
---|---|---|
Metro postcodes: | $9.99 | $14.95 |
Regional postcodes: | $9.99 | $14.95 |
Rural postcodes: | $9.99 | $14.95 |
How to return your order
At Booktopia, we offer hassle-free returns in accordance with our returns policy. If you wish to return an item, please get in touch with Booktopia Customer Care.
Additional postage charges may be applicable.
Defective items
If there is a problem with any of the items received for your order then the Booktopia Customer Care team is ready to assist you.
For more info please visit our Help Centre.
You Can Find This Book In
This product is categorised by
- Non-FictionComputing & I.T.Digital Lifestyle & Online World: Consumer & User GuidesComputer Games & Online Games Strategy Guides
- Non-FictionComputing & I.T.Computer Science
- Non-FictionComputing & I.T.Information Technology General Issue
- Non-FictionComputing & I.T.Graphical & Digital Media ApplicationsComputer Games Design