
Foundations in Sound Design for Interactive Media
A Multidisciplinary Approach
By: Michael Filimowicz (Editor)
Paperback | 27 June 2019
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This volume provides a comprehensive introduction to foundational topics in sound design for interactive media, such as gaming and virtual reality; compositional techniques; new interfaces; sound spatialization; sonic cues and semiotics; performance and installations; music on the web; augmented reality applications; and sound producing software design.
The reader will gain a broad understanding of the key concepts and practices that define sound design for its use in computational media and design. The chapters are written by international authors from diverse backgrounds who provide multidisciplinary perspectives on sound in its interactive forms.
The volume is designed as a textbook for students and teachers, as a handbook for researchers in sound, design and media, and as a survey of key trends and ideas for practitioners interested in exploring the boundaries of their profession.
Industry Reviews
"A vital and vibrant contribution to the emerging area of sound studies! Held together with the thread of how we play with sound in art, web, games and other interactive media, Sound Design for Interactive Media combines theory and practice to explore the state of the art in interactive sound and music. With authors drawing on areas of psychology, philosophy, film studies, media theories, computer science and sound studies, the book invites the reader to explore sound as an increasingly important element in our interactive media. As we become increasingly immersed in our new interactive technological world, this book will serve as a guide for future researchers and practitioners interested in the contribution sound makes to our everyday experiences. Thought provoking and informative!" - Karen Collins, Associate Professor and Canada Research Chair in Interactive Audio, University of Waterloo
"A volume full of state-of-the-art information on sound design in the interactive media era. Excellently balanced between engineering and creative thinking it is a must-read reference for the modern sound designer and artist." - Dr. Andreas Floros, Professor - Audio Engineering and Technology, Ionian University, Greece
"A fundamental volume that covers all relevant production techniques, exemplified by specific works - ranging from cinematic aesthetics to game sound design, from spatialized sound, online sound, sound effects, to earcons, from soundscape design to sound installations. A truly indispensable manual to teach and to learn the design of interactive sound." - Holger Schulze, Author of The Sonic Persona (2018) and Sound Works (2019)
"This is an important collection for anyone thinking about or engaging with the field of interactive media, from sound and music in video games to installations and locative media. Each chapter provides a useful summary of current thought and goes beyond this to raise intriguing new questions. It's going straight onto my 'essential' reading list." - Richard Stevens, Course Director, Leeds Beckett University and Co-Author of Game Audio Implementation (Routledge)
ISBN: 9781138093942
ISBN-10: 1138093947
Series: Sound Design
Published: 27th June 2019
Format: Paperback
Language: English
Number of Pages: 390
Audience: Professional and Scholarly
Publisher: Taylor & Francis Ltd
Country of Publication: GB
Dimensions (cm): 23.2 x 19.8 x 2.1
Weight (kg): 0.7
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You Can Find This Book In
This product is categorised by
- Non-FictionComputing & I.T.Computer ScienceAudio Processing
- Non-FictionComputing & I.T.Graphical & Digital Media ApplicationsDigital Animation
- Non-FictionEngineering & TechnologyOther Technologies & Applied Sciences
- Non-FictionArts & EntertainmentGeneral Issues in Art
- Non-FictionSociety & CultureMedia Studies