Game AI Pro 360 : Guide to Movement and Pathfinding - Steve Rabin

Game AI Pro 360

Guide to Movement and Pathfinding

By: Steve Rabin

Paperback | 23 September 2019

At a Glance

Paperback


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Steve Rabin's Game AI Pro 360 Guide to Movement and Pathfinding gathers all the cutting-edge information from his previous three Game AI Pro volumes into a convenient single source anthology covering movement and pathfinding in game AI. This volume is complete with articles by leading game AI programmers that explores better ways to smooth paths, avoid obstacles, and navigate 3D space with cutting-edge techniques.

Key Features

  • Provides real-life case studies of game AI in published commercial games.
  • Material by top developers and researchers in Game AI.
  • Downloadable demos and/or source code available online

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