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Game Development with MonoGame : Build a 2D Game Using Your Own Reusable and Performant Game Engine - Louis Salin

Game Development with MonoGame

Build a 2D Game Using Your Own Reusable and Performant Game Engine

By: Louis Salin, Rami Morrar

Paperback | 26 October 2021

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Chapter 1: Performance ImprovementsSub -Topics• Memory management and Game Object pools• Avoiding stutter and frame rates deep dive
Chapter 2: Extending the Content Pipeline ToolSub - Topics• Adding our level definitions to the content pipeline tool• Adding animations to the content pipeline tool• Text translations
Chapter 3: Improving Graphics QualitySub - Topics:• Pixel shaders• Adding a camera to the game• Layering our game objects
Chapter 4: Level EditorSub - Topics:• Creating a level editor• Importing levels into the game• Adding boss levels• Making game levels flow seamlessly
Chapter 5: ScriptingSub - Topics:• What is scripting and why is it useful?• What programming language to use for scripting?• Defining game object behavior outside of the code base
Chapter 6: AISub - Topics:• AI techniques in video games• Algorithms• Smart boss fights
Chapter 7: Menus and OverlaysSub - Topics:• Using overlays in the game to display menus• Pausing the game• Add gamepad support
Chapter 8: Improving the Game with CurvesSub - Topics:• Morphing particles as they age• Curves and tweens• Aging particles in a non-linear way, along a curve• Adding non-linear acceleration/deceleration to game objects
Chapter 9: Tying It All TogetherSub-Topics:• What we've done so far• Getting help• Collaborating with artists, composers, and level designers• Packaging the game

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