
Gameworlds
Virtual Media and Children's Everyday Play
By: Seth Giddings
Hardcover | 9 October 2014 | Edition Number 1
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Industry Reviews
Seth Giddings has long been one of the most astute observers of the complexities of digital play and this book offers a compelling, sophisticated look at gaming. Anchored in evocative analysis across a variety of 'gameworlds,' he beautifully shows of how everyday play lives are interwoven between the virtual and the material. This is a must read for anyone interested not only children and gaming, but media technology more broadly. * T.L. Taylor, Associate Professor of Comparative Media Studies, Massachusetts Institute of Technology, USA *
This timely study is at once specific in its ethnographic attention to the micro-detail of children's play and excitingly ambitious in its theoretical range. Seth Giddings connects the work of the Opies to contemporary game studies, and worries away productively at the complex overlap between the virtual worlds children fabricate in gardens and playgrounds and those they inhabit in digital games. He acknowledges pre-digital play cultures, and valuably posits post-digital play. All students of games, childhood, media and play should keep this book open on their desk. * Andrew Burn, Professor of Media Education, Institute of Education, University of London, UK *
This is an exciting and important book that challenges traditional notions of play and gaming, exploring as it does the liminal spaces occupied by play across online and offline spaces. Drawing on rich ethnographic data, Seth Giddings demonstrates how play that is embedded in digital worlds is rich, imaginative and crosses the boundaries between physical and virtual spaces in fluid and complex ways. Through close analysis of extended play episodes, Giddings argues convincingly that play is not dying in the technological age, and he challenges those who seek to dichotomise digital and non-digital play by suggesting that the latter is more traditional and thus more 'worthy' in some way. Gameworlds is a book that will set the agenda for anyone interested in the future of play and should be read by policy-makers, researchers, students, teachers, playworkers and parents alike, all of whom will find much of value in its pages. * Jackie Marsh, Professor of Education, The University of Sheffield, UK *
ISBN: 9781623566326
ISBN-10: 1623566320
Published: 9th October 2014
Format: Hardcover
Language: English
Number of Pages: 192
Audience: College, Tertiary and University
Publisher: Bloomsbury Publishing (AUS)
Country of Publication: US
Edition Number: 1
Dimensions (cm): 22.86 x 15.24 x 1.9
Weight (kg): 0.41
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You Can Find This Book In
This product is categorised by
- Non-FictionSociety & CultureMedia Studies
- Non-FictionEducationOpen Learning
- Non-FictionEducationExtra-Curricular Activities
- Non-FictionComputing & I.T.Information Technology General IssueEthical & Social Aspects of IT
- Non-FictionComputing & I.T.Digital Lifestyle & Online World: Consumer & User GuidesComputer Games & Online Games Strategy Guides
- Non-FictionSociety & CultureSocial GroupsAge GroupsAge Groups for Children