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Gamify Literacy : Boost Comprehension, Collaboration, and Learning - Michele Haiken
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Gamify Literacy

Boost Comprehension, Collaboration, and Learning

By: Michele Haiken

Paperback | 29 April 2017

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Literacy is at the heart of education - and what better way to teach this important subject than through the motivational techniques built into gamification?

With Gamify Literacy, teacher Michele Haiken brings together top educators and gaming professionals to share gamification strategies, demonstrating how teachers can use gaming tools and activities to improve literacy and content learning.

This friendly, accessible guide provides classroom educators and tech coaches with tips and inspiration on how to apply gaming techniques to improve literacy and deepen student collaboration and critical thinking.

This book includes:

  • Tips for implementing gaming techniques to engage and motivate students
  • Fun and engaging design to complement a game-based approach to learning
  • Examples that can easily be modified for different grade levels
Industry Reviews
"An excellent read for any teachers who are looking for ways to spice up their classroom, or for any tech coaches who are looking for ideas to use with the teachers they serve. If you're looking for a solid collection of practical ideas for incorporating elements of gamification into your classroom and curriculum, this book is definitely worth checking out." -- Michael Karlin, EdTech Roundup
"This text will inform and spark ideas. VERDICT: Purchase where educators and teacher librarians are interested in gamifying classrooms and curricula." -- School Library Journal

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