Get Free Shipping on orders over $79
Gaming Disability : Disability Perspectives on Contemporary Video Games - Katie Ellis

Gaming Disability

Disability Perspectives on Contemporary Video Games

By: Katie Ellis (Editor), Tama Leaver (Editor), Mike Kent (Editor)

eText | 30 December 2022 | Edition Number 1

At a Glance

eText


$81.39

or 4 interest-free payments of $20.35 with

 or 

Instant online reading in your Booktopia eTextbook Library *

Why choose an eTextbook?

Instant Access *

Purchase and read your book immediately

Read Aloud

Listen and follow along as Bookshelf reads to you

Study Tools

Built-in study tools like highlights and more

* eTextbooks are not downloadable to your eReader or an app and can be accessed via web browsers only. You must be connected to the internet and have no technical issues with your device or browser that could prevent the eTextbook from operating.

This book explores the opportunities and challenges people with disabilities experience in the context of digital games from the perspective of three related areas: representation, access and inclusion, and community.

Drawing on key concerns in disability media studies, the book brings together scholars from disability studies and game studies, alongside game developers, educators, and disability rights activists, to reflect upon the increasing visibility of disabled characters in digital games. Chapters explore the contemporary gaming environment as it relates to disability on platforms such as Twitch, Minecraft, and Tingyou, while also addressing future possibilities and pitfalls for people with disabilities within gaming given the rise of virtual reality applications, and augmented games such as Pokemon Go. The book asks how game developers can attempt to represent diverse abilities, taking games such as BlindSide and Overwatch as examples.

A significant collection for scholars and students interested in the critical analysis of digital games, this volume will be of interest across several disciplines including game studies, game design and development, internet, visual, cultural, communication and media studies, as well as disability studies.

on
Desktop
Tablet
Mobile

Other Editions and Formats

Hardcover

Published: 30th December 2022

More in Computer Games & Online Games Strategy Guides

Diablo III : Storm of Light - Nate Kenyon

eBOOK

Borderlands : The Fallen - John Shirley

eBOOK

Resident Evil : Extinction - Keith R. A. DeCandido

eBOOK

Doom 3 : Maelstrom - Matthew Costello

eBOOK

$10.99

Borderlands : Gunsight - John Shirley

eBOOK

Diablo III : Morbed - Micky Neilson

eBOOK

What's the Difference? : What's the Difference? - Editors of Mental Floss

eBOOK

Pokemon and Philosophy : Pop Culture and Philosophy - Nicolas Michaud

eBOOK

Of Floating Isles : On Growing Pains and Video Games - Kawika Guillermo

eBOOK