Google Daydream VR Cookbook : Building Games and Apps with Google Daydream and Unity - Sam Keene

Google Daydream VR Cookbook

Building Games and Apps with Google Daydream and Unity

By: Sam Keene

Paperback | 21 October 2018 | Edition Number 1

At a Glance

Paperback


$100.25

or 4 interest-free payments of $25.06 with

 or 

Aims to ship in 10 to 15 business days

The Complete, Up-to-Date Guide to Building AR and VR Games

Google's new ARCore and Daydream VR platforms enable you to deliver advanced augmented and virtual reality games and apps on a wide spectrum of modern Android devices. Now for the first time, there's a comprehensive deep dive into both ARCore and Daydream for every Android developer and designer. Multi-award-winning AR/VR developer Sam Keene takes a hands-on approach, leading you through all aspects of the ARCore and Daydream frameworks and SDKs, with step-by-step tutorials and advice for building pro-quality AR/VR games and apps.
Keene presents his material as a cookbook of recipes to get you up and running with VR/AR development as fast and as painlessly as possible. The recipes in most chapters start by assembling the essential building blocks, which are pieced together to create something larger. You are then free to take these building blocks and turn them into your own creation.
Keene also provides an extensive library of downloadable, up-to-the-minute ARCore and Daydream code to jumpstart your project. In addition, he takes you through crucial UX design principles and best practices learned from building large scale VR and AR apps at Google.

Google Daydream VR Cookbook shows you how to:
  • Install and explore the Google Daydream development tools
  • Master basic and advanced Daydream Controller techniques
  • Implement intuitive VR user interfaces
  • Integrate audio, video, and realistic physics into your VR games
  • Install and explore the ARCore SDK and development tools
  • Learn how to build AR apps that solve real user needs
  • Master AR game development using ARCore
  • Optimize VR and AR game performance

Whether you are a software developer, UX professional, visual designer, beginner, or you come from a different design field, this book is a great practical introduction to VR and AR.


More in Virtual Reality

Sea of Thieves : The Art of Piracy - Chris Allcock

RRP $59.99

$43.25

28%
OFF
Augmented Human : How Technology Is Shaping the New Reality - Helen Papagiannis
Learning Virtual Reality - Tony Parisi

RRP $45.75

$26.25

43%
OFF
The Metaverse : And How it Will Revolutionize Everything - Matthew Ball

BOXING DAY

The Infinite : Living Among the Stars - Phoebe Greenberg

RRP $70.00

$47.35

32%
OFF
My Mother Was a Computer : Digital Subjects and Literary Texts - N. Katherine Hayles
Reality+ : Virtual Worlds and the Problems of Philosophy - David J. Chalmers
Augmented Reality : Unboxing Tech's Next Big Thing - Mark Pesce