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GPGPU Programming for Games and Science - David H. Eberly

GPGPU Programming for Games and Science

By: David H. Eberly

eText | 15 August 2014 | Edition Number 1

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An In-Depth, Practical Guide to GPGPU Programming Using Direct3D 11GPGPU Programming for Games and Science demonstrates how to achieve the following requirements to tackle practical problems in computer science and software engineering:RobustnessAccuracySpeedQuality source code that is easily maintained, reusable, and readableThe book primarily add

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Published: 30th September 2020

Available for Backorder. We will order this from our supplier however there isn't a current ETA.

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