Get Free Shipping on orders over $79
Handbook of Game-Based Learning : The MIT Press - Jan L. Plass
eTextbook alternate format product

Instant online reading.
Don't wait for delivery!

Go digital and save!

Handbook of Game-Based Learning

By: Jan L. Plass

Hardcover | 3 March 2020

At a Glance

Hardcover


$313.75

or 4 interest-free payments of $78.44 with

 or 

Ships in 10 to 15 business days

A comprehensive introduction to the latest research and theory on learning and instruction with computer games.

This book offers a comprehensive introduction to the latest research on learning and instruction with computer games. Unlike other books on the topic, which emphasize game development or best practices, Handbook of Game-Based Learning is based on empirical findings and grounded in psychological and learning sciences theory. The contributors, all leading researchers in the field, offer a range of perspectives, including cognitive, motivational, affective, and sociocultural. They explore research on whether (and how) computer games can help students learn educational content and academic skills; which game features (including feedback, incentives, adaptivity, narrative theme, and game mechanics) can improve the instructional effectiveness of these games; and applications, including games for learning in STEM disciplines, for training cognitive skills, for workforce learning, and for assessment.

The Handbook offers an indispensable reference both for readers with practical interests in designing or selecting effective game-based learning environments and for scholars who conduct or evaluate research in the field. It can also be used in courses related to play, cognition, motivation, affect, instruction, and technology.

Contributors
Roger Azevedo, Ryan S. Baker, Daphne Bavelier, Amanda E. Bradbury, Ruth C. Clark, Michele D. Dickey, Hamadi Henderson, Bruce D. Homer, Fengfeng Ke, Younsu Kim, Charles E. Kinzer, Eric Klopfer, James C. Lester, Kristina Loderer, Richard E. Mayer, Bradford W. Mott, Nicholas V. Mudrick, Brian Nelson, Frank Nguyen, V. Elizabeth Owen, Shashank Pawar, Reinhard Pekrun, Jan L. Plass, Charles Raffale, Jonathon Reinhardt, C. Scott Rigby, Jonathan P. Rowe, Richard M. Ryan, Ruth N. Schwartz, Quinnipiac Valerie J. Shute, Randall D. Spain, Constance Steinkuehler, Frankie Tam, Michelle Taub, Meredith Thompson, Steven L. Thorne, A. M. Tsaasan

More in Education Equipment & Technology

The Philosophy of Education : An Introduction - Professor Richard Bailey

RRP $64.99

$51.75

20%
OFF
Design for How People Learn : Voices That Matter - Julie Dirksen

RRP $66.10

$45.75

31%
OFF
ChatGPT For Dummies : For Dummies (Computer/Tech) - Pam Baker

RRP $41.95

$33.75

20%
OFF
Writing Skills for Social Workers : 3rd edition - Karen Healy
GenAI in Higher Education : Redefining Teaching and Learning - Sam Illingworth
Essentials of Online Course Design : A Standards-Based Guide - Kristen  Sosulski
Physical Language Learning Spaces in the Digital Age - Felix A.  Kronenberg
Theories and Practices of Information Literacy - Charles Inskip

RRP $231.00

$202.75

12%
OFF
Theories and Practices of Information Literacy - Charles Inskip