Handbook of Geometric Programming Using Open Geometry GL : Springer Professional Computing - Georg Glaeser

Handbook of Geometric Programming Using Open Geometry GL

By: Georg Glaeser, Hans-Peter Schröcker

Hardcover | 31 July 2002

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The Springer Handbook on Geometric Programming Using Open Geometry GL is a reference book on the practice of geometric programming with the help of a comprehensive library of geometric methods based on OpenGL routines, the industry standard open-source graphics API. The programming system will run under various operating systems (Windows 2000, Windows NT, Unix and Linux) that support OpenGL. Readers will find a complete compendium of all the methods and classes of Open Geometry. One learns how to use them in theoretical and practical applications and how to realize one's own ideas in good programming style for 2-D and 3-D graphics. Such diverse topics as elementary planar and spatial geometry, kinematics of 2- and 3-space, animations, mathematical curves and surfaces, fractals and Boolean operations are covered in this reference. Both the geometric and the programming background are carefully explained, and many useful hints are given and typical programming problems explained in detail.
Industry Reviews

From the reviews:

"The present book is a comprehensive reference on the practice of geometrics and graphics programming. It is based on and utilizes the industry-standard open-source graphics API, Open GL (R). ... This handbook is written for both beginners and advanced OPEN GEOMETRY users, using any standard computer operating system ... . They will learn how to use these methods and classes and apply them in theoretical and practical applications ... as well as create their own easily programmed extensions using C++ language." (G. Ciobanasu, Zentralblatt MATH, Issue 1008, 2003)

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