I Am Error : The Nintendo Family Computer / Entertainment System Platform - Nathan Altice

I Am Error

The Nintendo Family Computer / Entertainment System Platform

By: Nathan Altice

Paperback | 8 September 2017

At a Glance

Paperback


RRP $79.99

$53.40

33%OFF

Aims to ship in 5 to 10 business days

The complex material histories of the Nintendo Entertainment System platform, from code to silicon, focusing on its technical constraints and its expressive affordances.

In the 1987 Nintendo Entertainment System videogame Zelda II- The Adventure of Link, a character famously declared- I AM ERROR. Puzzled players assumed that this cryptic mesage was a programming flaw, but it was actually a clumsy Japanese-English translation of "My Name is Error," a benign programmer's joke. In I AM ERROR Nathan Altice explores the complex material histories of the Nintendo Entertainment System (and its Japanese predecessor, the Family Computer), offering a detailed analysis of its programming and engineering, its expressive affordances, and its cultural significance.

Nintendo games were rife with mistranslated texts, but, as Altice explains, Nintendo's translation challenges were not just linguistic but also material, with consequences beyond simple misinterpretation. Emphasizing the technical and material evolution of Nintendo's first cartridge-based platform, Altice describes the development of the Family Computer (or Famicom) and its computational architecture; the "translation" problems faced while adapting the Famicom for the U.S. videogame market as the redesigned Entertainment System; Nintendo's breakthrough console title Super Mario Bros. and its remarkable software innovations; the introduction of Nintendo's short-lived proprietary disk format and the design repercussions on The Legend of Zelda; Nintendo's efforts to extend their console's lifespan through cartridge augmentations; the Famicom's Audio Processing Unit (APU) and its importance for the chiptunes genre; and the emergence of software emulators and the new kinds of play they enabled.



The complex material histories of the Nintendo Entertainment System platform, from code to silicon, focusing on its technical constraints and its expressive affordances.

In the 1987 Nintendo Entertainment System videogame Zelda II- The Adventure of Link, a character famously declared- I AM ERROR. Puzzled players assumed that this cryptic mesage was a programming flaw, but it was actually a clumsy Japanese-English translation of "My Name is Error," a benign programmer's joke. In I AM ERROR Nathan Altice explores the complex material histories of the Nintendo Entertainment System (and its Japanese predecessor, the Family Computer), offering a detailed analysis of its programming and engineering, its expressive affordances, and its cultural significance.

Nintendo games were rife with mistranslated texts, but, as Altice explains, Nintendo's translation challenges were not just linguistic but also material, with consequences beyond simple misinterpretation. Emphasizing the technical and material evolution of Nintendo's first cartridge-based platform, Altice describes the development of the Family Computer (or Famicom) and its computational architecture; the "translation" problems faced while adapting the Famicom for the U.S. videogame market as the redesigned Entertainment System; Nintendo's breakthrough console title Super Mario Bros. and its remarkable software innovations; the introduction of Nintendo's short-lived proprietary disk format and the design repercussions on The Legend of Zelda; Nintendo's efforts to extend their console's lifespan through cartridge augmentations; the Famicom's Audio Processing Unit (APU) and its importance for the chiptunes genre; and the emergence of software emulators and the new kinds of play they enabled.

More in Computer Games Design

Street Fighter : Ultimate Art Portfolio - UDON

RRP $53.99

$34.25

37%
OFF
Playful Classics : Classical Reception as a Creative Process - Juliette Harrisson
Physics for Game Developers 2e : OREILLY - David M Bourg

RRP $95.00

$45.90

52%
OFF
The Art of Assassin's Creed : Origins - Paul Davies

RRP $65.00

$44.25

32%
OFF
World of Warcraft : Exploring Azeroth - Northrend - Alex Acks

RRP $49.99

$38.75

22%
OFF
Mega Man X : Maverick Hunter's Field Guide - David Oxford

RRP $53.99

$35.25

35%
OFF
Atelier Ryza : Official Visual Collection - Koei Tecmo Games

RRP $89.99

$50.75

44%
OFF
Atelier Ryza 2 : Official Visual Collection - Koei Tecmo Games

RRP $89.99

$50.75

44%
OFF
Supercade : A Visual History of the Videogame Age 1985-2001 - Van Burnham
Approaching a Pedagogy of Game Writing - Seth Hudson
Sally Face : Art, Lore, and More - Steve Gabry

RRP $59.99

$43.25

28%
OFF
Code the Classics Volume 1 - David Crookes

RRP $54.99

$41.90

24%
OFF
The Art of Destiny, Volume 3

RRP $85.00

$56.25

34%
OFF
The World Of Minecraft : Minecraft - Mojang AB

RRP $79.99

$53.40

33%
OFF
AI for Game Developers : O'Reilly Ser. - David M. Bourg

RRP $75.95

$35.95

53%
OFF
iOS Swift Game Development Cookbook 3e - Jonathon Manning

RRP $114.00

$46.35

59%
OFF
The Art of Game Design : A Book of Lenses, Third Edition - Jesse Schell
Marvel's Midnight Suns : Art of the Game - Paul Davies

RRP $59.99

$41.25

31%
OFF
The Art of Endless Legend - Amplitude

RRP $79.99

$55.95

30%
OFF
Game Design Deep Dive : Shooters - Joshua Bycer

RRP $242.00

$171.25

29%
OFF
Game Design Deep Dive : Shooters - Joshua Bycer

RRP $94.99

$74.25

22%
OFF