Interactive Storytelling for Video Games : A Player-Centered Approach to Creating Memorable Characters and Stories - Josiah Lebowitz

Interactive Storytelling for Video Games

A Player-Centered Approach to Creating Memorable Characters and Stories

By: Josiah Lebowitz, Chris Klug

Paperback | 1 March 2011 | Edition Number 1

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While writing for straight, linear media like films or novels requires certain skills, writing forÿvideo gamesÿrequires aÿwhole newÿset of skills.ÿ Writers need to contend with overlapping stories, different conclusions based on different actions taken by the player.ÿ It's challenging to create compelling digital storylinesÿ- and writers need help.

In video games, highly interactive stories are the way of the future, but what really makes a story interactive? What's the best way to create an interactive story? How much control should players be given? Do players really want that control in the first place? Do they even know what they really want, or are their stated desires at odds with their unconscious preferences?

All these questions and more are examined, carefully explained, and answered in this definitive book on interactive storytelling for video games. Features include clear and detailed descriptions of all major types of interactive stories, case studies of popular games (including Animal Crossing, Bioshock, Braid, Chrono Trigger, Donkey Kong, Fable, Fallout, Final Fantasy, Grand Theft Auto, Heavy Rain, Kingdom Hearts, Mass Effect, Metal Gear Solid, The Sims, World of Warcraft)ÿand how players interact with them, notes from notable writers and game designers, and an in-depth analysis of the results of a national survey on player storytelling preferences in games.ÿ Game writers will getÿthe expert advice they need to generate compelling andÿoriginal game concepts and narratives for games.




  • Learn what makes a story interactive mainly: how to allow your players to interact with your story and affect the outcomes.

  • Explore popular styles and genres of games for of interactive storytelling (RPGs, Online Games, First person shooters, and more).

  • Create effective, original concepts and story lines with key components in mind: structure, process, characters, player desire, outcome.

  • *GOLD* for writers: Learn about what players want, what they expect, andÿhow to createÿtrue and compelling player-drivenÿexperienceÿ- from case studies and interviews.

  • Case studies and interviews from the gameÿwriters themselves onÿdeveloping interactive stories that deliver on their promiseÿfrom TOP SELLING GAMES including: Animal Crossing, Bioshock, Braid, Chrono Trigger, Donkey Kong, Fable, Fallout, Final Fantasy, Grand Theft Auto, Heavy Rain, Kingdom Hearts, Mass Effect, Metal Gear Solid, The Sims, World of Warcraft.

  • Associated web site with: links to movies, web sites, game writer discussion boards and mailing lists. Additional research data from the studies conducted on game storytelling preferences. Valuable power point lectures for professors for each chapter of the book.
Industry Reviews

Lebowitz and Klug's tag-team approach to the subject makes this an engaging read, even for seasoned interactive storytellers. The combination of Lebowitz's theory and Klug's field experience present both new and experienced game writers with both the promises, and the challenges, of experimenting with game narratives. The use of diverse case studies, which cover everything from the classic Final Fantasy VII to the Japanese visual novel genre, provide readers with the opportunity to engage Lebowitz and Klug's ideas and inspire innovation in their own writing. The exercises and questions both guide readers through the key points, and encourage application and exploration, perfect for a classroom setting.
-
Kathleen Dunley, Faculty Chair-English, Rio Salado College

Interactive Storytelling in Games is a great primer for students, educators, and writers looking to move into this increasingly prominent profession. The authors explain branching dialogue clearly and carefully, covering many details that are ordinarily lost on writers of other types of fiction, as well as the designers of many games! This book will help you understand what makes games tick, how to tell stories using them, and what players really want out of their games and stories. It's thought-provoking, intelligent, and founded on a combination of experience and research that's hard to match.-Chris Keeling, Course Director, Game Design, Full Sail University; Executive Committee Member, IGDA Game Writing SIG


Lebowitz and Klug's tag-team approach to the subject makes this an engaging read, even for seasoned interactive storytellers. The combination of Lebowitz's theory and Klug's field experience present both new and experienced game writers with both the promises, and the challnges, of experimenting with game narratives. The use of diverse case studies, which cover everything from the classic Final Fantasy VII to the Japanese visual novel genre, provide readers with the opportunity to engage Lebowitz and Klug's ideas and inspire innovation in their own writing. The exercises and questions both guide readers through the key points, and encourage application and exploration, perfect for a classroom setting.
-
Kathleen Dunley, Faculty Chair-English, Rio Salado College

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