Welcome to the class | p. 1 |
What is Flash MX? | p. 1 |
What is ActionScript? | p. 1 |
The virtual classroom | p. 2 |
Meet your teacher | p. 2 |
Meet your classmates | p. 2 |
Conventions | p. 3 |
Support--we're here to help | p. 4 |
Meet the students | p. 5 |
Objectives | p. 5 |
Introduction | p. 6 |
What is Flash? | p. 14 |
Introducing Flash | p. 19 |
The stage | p. 22 |
The toolbar | p. 23 |
The Property inspector | p. 24 |
The timeline | p. 25 |
Frames and keyframes | p. 25 |
Various panels | p. 29 |
Tools | p. 30 |
The Arrow tool | p. 32 |
The Text tool | p. 38 |
The Kiosk Project | p. 41 |
Objectives | p. 41 |
Introduction | p. 41 |
The Kiosk project | p. 42 |
Accepting the project | p. 43 |
The project life cycle | p. 47 |
The requirements document | p. 51 |
Breaking down the requirements | p. 57 |
Interface design | p. 66 |
Programming Concepts | p. 75 |
Objectives | p. 75 |
Introduction | p. 76 |
What's a program? | p. 76 |
The Actions panel | p. 78 |
What does a program look like? | p. 82 |
Variables | p. 85 |
Naming variables | p. 86 |
Creating variables | p. 88 |
Tracing variables | p. 91 |
Different types of data | p. 96 |
Copying variables | p. 98 |
Operators and expressions | p. 100 |
Operator precedence | p. 107 |
Advanced tracing | p. 110 |
The case study | p. 113 |
Symbols and Objects | p. 119 |
Objectives | p. 119 |
Introduction | p. 119 |
Symbols | p. 119 |
Creating a symbol | p. 120 |
Symbol types | p. 124 |
Movie clip symbols | p. 125 |
The graphic symbol | p. 128 |
The button symbol | p. 129 |
Instance names and objects | p. 132 |
Giving an instance a name | p. 133 |
Object Properties | p. 138 |
Methods | p. 141 |
Interaction | p. 147 |
Objectives | p. 147 |
Introduction | p. 147 |
Events | p. 148 |
Event Types | p. 149 |
Timed events | p. 150 |
Button Events | p. 151 |
Events in ActionScript | p. 156 |
Thumbnail events | p. 161 |
Screen Coordinates | p. 162 |
The _x and _y properties | p. 164 |
Incrementing or decrementing a variable or property | p. 171 |
Attaching instances from the Library | p. 172 |
Programming Structures | p. 179 |
Objectives | p. 179 |
Introduction | p. 179 |
If | p. 179 |
Conditionals | p. 181 |
Comparison and logical operators | p. 183 |
Back in the classroom | p. 192 |
Switch, case, and break | p. 193 |
Loop Structures | p. 198 |
While and do... while loops | p. 204 |
Dynamic paths | p. 207 |
Nested loops | p. 209 |
Starting the Kiosk Project | p. 213 |
Objectives | p. 213 |
Introduction | p. 214 |
Text Fields | p. 215 |
Text field properties | p. 217 |
Input text field properties | p. 218 |
Dynamic text field properties | p. 221 |
Using the TextField object in ActionScript | p. 223 |
Building the kiosk project | p. 231 |
Tabs | p. 233 |
The swapDepths method | p. 235 |
Working with the grid | p. 239 |
Making the About and Contact pages | p. 247 |
Arrays | p. 253 |
Objectives | p. 253 |
Introduction | p. 253 |
What is an array? | p. 254 |
Making arrays | p. 255 |
Looking inside arrays | p. 257 |
Other ways to make arrays | p. 258 |
Array methods | p. 260 |
Popping and pushing | p. 260 |
Shifting and unshifting | p. 262 |
Slicing and splicing | p. 263 |
Simple sorting | p. 266 |
Multi-dimensional arrays | p. 267 |
Parsing arrays | p. 269 |
Importing images | p. 274 |
Building the case study | p. 279 |
Functions | p. 285 |
Objectives | p. 285 |
Introduction | p. 285 |
Using functions | p. 286 |
Functions with parameters | p. 290 |
Returning values from a function | p. 292 |
Case Study | p. 296 |
Image Preparations | p. 296 |
The drawGrid function | p. 299 |
Programming events for the thumbnails | p. 303 |
Tooltips | p. 304 |
The Statistics Report | p. 317 |
Objectives | p. 317 |
Introduction | p. 318 |
Keyboard listeners | p. 318 |
Creating a login box | p. 321 |
Creating the statistics screen | p. 329 |
Creating the hitArray | p. 333 |
Adding the text fields | p. 341 |
The getStats function | p. 342 |
Data sorting | p. 346 |
Components | p. 346 |
The reSort function | p. 351 |
The final buttons | p. 356 |
Finishing the Kiosk Project | p. 359 |
Objectives | p. 359 |
Introduction | p. 360 |
Timed Events | p. 361 |
Displaying an image on category change | p. 366 |
Working with projector files | p. 371 |
Preparing code for two different presentation versions | p. 374 |
FSCommands | p. 377 |
Publishing the Flash movie | p. 382 |
Publishing the projector files | p. 385 |
Coding conventions | p. 387 |
Modifying the Case Study | p. 393 |
Objectives | p. 393 |
The end of the road | p. 393 |
The cosmetically enhanced case study | p. 394 |
The individual case studies | p. 398 |
Carl: Sound in Flash | p. 398 |
Dynamically loading MP3 files | p. 407 |
Jim: Video in Flash | p. 410 |
Gemma: Web considerations | p. 414 |
The fun stuff | p. 420 |
Drawing with ActionScript | p. 421 |
Adigital clock | p. 425 |
Easing and dragging | p. 427 |
Changing color | p. 431 |
Class 1 Handout: Flash Tools | p. 435 |
Tools reference | p. 435 |
The Arrow tool | p. 436 |
The Subselection tool | p. 437 |
The Line tool | p. 438 |
The Lasso tool | p. 438 |
The Pen tool | p. 439 |
The Text tool | p. 440 |
The Oval tool | p. 440 |
The Rectangle tool | p. 440 |
The Pencil tool | p. 441 |
The Brush tool | p. 441 |
The Free Transform tool | p. 442 |
The Fill Transform tool | p. 442 |
Linear gradients | p. 443 |
Radial gradients | p. 443 |
The Ink Bottle tool | p. 444 |
The Paint Bucket tool | p. 444 |
The Eyedropper tool | p. 446 |
The Eraser tool | p. 446 |
The Faucet tool | p. 446 |
Brush types | p. 446 |
View tools | p. 447 |
The Hand tool | p. 447 |
The Zoom tool | p. 447 |
Class 1 Handout: Shape Tweening | p. 449 |
ASCII and Key codes | p. 455 |
ASCII Chart | p. 455 |
Key codes | p. 456 |
Special Key Codes | p. 458 |
Index | p. 459 |
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