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Metaprogramming GPUs with Sh - Michael McCool

Metaprogramming GPUs with Sh

By: Michael McCool, Stefanus Du Toit

eText | 1 December 2009 | Edition Number 1

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This book is a high-level overview of Sh and its relationship to other realtime shading and Graphics processing unit programming languages. It is a reference manual and language specification and methodically and exhaustively presents details of the various features of Sh.

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Published: 2nd October 2019

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