Introduction | |
Moves in Mind | |
Board Games and Cognitive Psychology | |
The Role of Board Games in Science | |
The Role of Board Games in Psychology | |
Structure of the Book | |
Formal Analyses of Board Games | |
Fundamental Concepts | |
Board Games in Computer Science and Artificial Intelligence | |
Information and Complexity Analysis | |
Game Theory and the Concept of Error | |
Conclusion | |
Theories of Board-game Psychology | |
A Brief History of Board-game Psychology | |
Theories of Chess Skill | |
Influences from Other Theories of Cognition | |
Theories of Development and Environment | |
Conclusion | |
Perception and Categorization | |
Low-level Perception | |
High-level Perception and Categorization | |
Conclusion | |
Memory, Knowledge, and Representations | |
Memory for Board Positions | |
Recall of Sequences of Moves and of Games | |
Estimation of the Number of Chunks in LTM | |
Mode of Representation | |
Representations Used in Blindfold Playing | |
Knowledge and Memory Schemata | |
Discussion | |
Conclusion | |
Problem Solving and Decision Making | |
Empirical Data on Search Behaviour | |
Empirical Data on the Role of Perception in Problem Solving | |
Empirical Data on the Role of Knowledge in Problem Solving | |
Analogy Formation in Novice Players | |
Theoretical Accounts | |
Discussion | |
Conclusion | |
Learning, Development and Ageing | |
Early Stages of Learning | |
Development of Play and Game Behaviour | |
Developmental Studies of Specific Board Games | |
Ageing | |
Conclusion | |
Education and Training | |
Introduction | |
Board Game Instruction and the Transfer of Skill | |
Teaching the Rules and Basic Instruction | |
Training and Coaching at an Advanced Level | |
Conclusion | |
Individual Differences and the Neuropsychology of Talent | |
Intelligence and Visuo-spatial Abilities | |
Personality | |
Emotions and Motivation | |
Board Games and Neuroscience | |
Overall Conclusion | |
Methodology and Research Designs | |
Definitions of Expertise | |
Game Specificity | |
Illiterate Games | |
Ecological Validity | |
Cross-cultural Aspects | |
The Creation and Use of Archives and Databases | |
Observations and Natural Experiments | |
Interviews and Questionnaires | |
Introspection and Retrospection | |
Protocol Analysis | |
Standard Experimental Manipulations | |
Neuroscientific Approaches | |
Typical Research Designs | |
Mathematical and Computational Modelling | |
Weaknesses and Strengths of Methodologies Used in Board-game Research | |
Conclusion | |
Board Game Complexity | |
Landscape of Board Games | |
Impact of Board-game Research | |
Future | |
References | |
Rules of Board Games | |
Measures of Expertise in Board Games | |
Example of Protocol Analysis | |
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