List of illustrations | p. vii |
List of case studies | p. x |
Authors' biographies | p. xi |
Preface to the second edition | p. xiii |
Introduction | p. 1 |
The book's purpose | p. 1 |
Our approach to the subject | p. 1 |
The book's historical dimension | p. 4 |
The book's emphasis on wider questions of culture and technology | p. 4 |
The book's organisation | p. 4 |
How to use the book | p. 5 |
The book's parts | p. 5 |
New Media and New Technologies | p. 9 |
New media: do we know what they are? | p. 9 |
The characteristics of new media: some defining concepts | p. 13 |
Change and continuity | p. 44 |
What kind of history? | p. 51 |
Who was dissatisfied with old media? | p. 77 |
New media: determining or determined? | p. 77 |
Bibliography | p. 99 |
New Media and Visual Culture | p. 105 |
What happened to Virtual Reality (VR)? | p. 105 |
The virtual and visual culture | p. 109 |
The digital virtual | p. 112 |
Immersion: a history | p. 114 |
Perspective, camera, software | p. 124 |
Virtual images/images of the virtual | p. 124 |
Digital cinema | p. 132 |
Bibliography | p. 158 |
Networks, Users and Economics | p. 163 |
Introduction | p. 163 |
What is the Internet? | p. 164 |
Historicising net studies | p. 165 |
Economics and networked media culture | p. 169 |
Political economy | p. 173 |
The social form of new media | p. 176 |
Limits on commercial influence | p. 178 |
Globalisation, neo-liberalism and the Internet | p. 179 |
The digital divide | p. 181 |
Boom and bust in the information economy | p. 187 |
Intellectual property rights, determined and determining | p. 189 |
Music as new media | p. 191 |
The Long Tail | p. 197 |
Going viral | p. 200 |
Fragmentation and convergence | p. 202 |
Wiki worlds and Web 2.0 | p. 204 |
Identities and communities online | p. 209 |
Being anonymous | p. 209 |
Belonging | p. 213 |
Living in the interface | p. 216 |
The Internet and the public sphere | p. 218 |
User-generated content: we are all fans now | p. 221 |
YouTube and post television | p. 225 |
Conclusion | p. 231 |
Bibliography | p. 232 |
New Media in Everyday Life | p. 237 |
Everyday life in cyberspace | p. 237 |
Everyday life in a media home | p. 243 |
The technological shaping of everyday life | p. 254 |
The everyday posthuman: new media and identity | p. 266 |
Gameplay | p. 286 |
Conclusion: everyday cyberculture | p. 307 |
Bibliography | p. 307 |
Cyberculture: Technology, Nature and Culture | p. 317 |
Cyberculture and cybernetics | p. 319 |
Revisiting determinism: physicalism, humanism and technology | p. 328 |
Biological technologies: the history of automata | p. 343 |
Theories of cyberculture | p. 381 |
Bibliography | p. 413 |
Glossary | p. 418 |
Index | p. 431 |
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