Pixel Art for Game Developers - Daniel Silber

Pixel Art for Game Developers

By: Daniel Silber

Paperback | 18 August 2015 | Edition Number 1

At a Glance

Paperback


RRP $116.00

$87.75

24%OFF

or 4 interest-free payments of $21.94 with

 or 

Available for Backorder. We will order this from our supplier however there isn't a current ETA.

Is the art for your video game taking too long to create? Learning to create Pixel Art may be the answer to your development troubles. Uncover the secrets to creating stunning graphics with Pixel Art for Game Developers. The premier how-to book on Pixel Art and Pixel Art software, it focuses on the universal principles of the craft.
The book provides an introduction to Pixel Art, its utility, foundational elements, and concepts such as light and shadow. It offers tutorials on creating animations and serves as a functional guide for the most common methodology in 2D game development.

Gamers love the retro feel of Pixel Art, and lucky for you it is easy to create. You'll love the tiny file sizes that will reduce compile times and help your game run faster. Providing you with the skills to create the characters and environments needed for 2D games, this book will help you:

  • Create tilesets to build game environments
  • Understand light and shadow
  • Work efficiently with pixels
  • Use atmospheric and linear perspective
  • Create professional-quality Pixel Art

This book has chapters dedicated to theory as well as step-by-step tutorials, both of which describe the process explicitly. Whether you are an artist, programmer, indie developer, or certified public accountant, after reading this book, you'll understand the steps necessary to create production-quality Pixel Art graphics.

Praise for the Book:Pixel Art and Pixel Art games are very popular and the technique is a great way for independent creators to create very good-looking games with limited resources. It's frankly shocking that there hasn't been a resource like this before ... a very timely book.-Chris Totten, George Mason University, Washington, DC, USA

Industry Reviews

"Pixel Art and Pixel Art games are very popular and the technique is a great way for independent creators to create very good-looking games with limited resources. It's frankly shocking that there hasn't been a resource like this before ... a very timely book."-Chris Totten, George Mason University, Washington, DC, USA

More in Games Development & Programming

Play Nice : The Rise, Fall, and Future Of Blizzard Entertainment - Jason Schreier
Developing Graphics Frameworks with Java and OpenGL - Lee Stemkoski
The Metal Gear Solid Series : Critical Essays and New Perspectives - Steven Kielich
Eugene Jarvis : King of the Arcade - Matthew Thomas Payne

RRP $44.99

$44.50

Eugene Jarvis : King of the Arcade - Matthew Thomas Payne

RRP $180.00

$132.25

27%
OFF
AI for Game Developers : O'Reilly Ser. - David M. Bourg

RRP $75.95

$35.75

53%
OFF
Mazes for Programmers - Jamis Buck

RRP $72.25

$34.25

53%
OFF
Physics for Game Developers 2e : OREILLY - David M Bourg

RRP $95.00

$43.25

54%
OFF
Designing Games : A Guide to Engineering Experiences - Tynan Sylvester
The Game Localization Handbook - Heather Maxwell Chandler

RRP $214.75

$125.50

42%
OFF