
Programming Essentials Using Java
A Game Application Approach
By: William McAllister, S. Jane Fritz
Paperback | 15 March 2017
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FEATURES:
* Uses an objects-early approach to learning Java
* Follows the 2013 ACM/IEEE computer science curriculum guidelines
* Integrates game applications as a central pedagogical tool to improve student engagement, learning outcomes, and retention
* Includes a companion disc with projects created with the popular Java Development Environments; also includes a set of executable student games, source code, and figures
* Uses working programs to illustrate concepts under discussion
* Complete instructor's resource package available upon adoption
About the Authors
William McAllister teaches at St. Joseph’s College, NY. He has taught a wide range of computer science courses that include programming, computer graphics, and data structures. He has also authored a data structures textbook.
S. Jane Fritz teaches at St. Joseph’s College, NY. She has taught programming courses in BASIC, Visual Basic, Pascal, C, C++, and Java. She has also co-authored several papers and has given a number of presentations at SIGCSE Conferences.
ISBN: 9781683920373
ISBN-10: 1683920376
Published: 15th March 2017
Format: Paperback
Language: English
Number of Pages: 564
Audience: College, Tertiary and University
Publisher: De Gruyter
Country of Publication: US
Dimensions (cm): 27.94 x 20.32 x 2.9
Weight (kg): 1.52
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You Can Find This Book In
This product is categorised by
- Non-FictionComputing & I.T.Computer Programming & Software DevelopmentWeb Programming
- Non-FictionComputing & I.T.Computer Science
- Non-FictionComputing & I.T.Computer Programming & Software DevelopmentGames Development & Programming
- Non-FictionComputing & I.T.Computer Programming & Software DevelopmentProgramming & Scripting Languages
- Non-FictionComputing & I.T.Computer Programming & Software DevelopmentObject-Oriented Programming or OOP