Get Free Shipping on orders over $79
Real-Time Visual Effects for Game Programming : Gaming Media and Social Effects - Chang-Hun Kim

Real-Time Visual Effects for Game Programming

By: Chang-Hun Kim, Sun-Jeong Kim, Soo-Kyun Kim

Hardcover | 18 May 2015

At a Glance

Hardcover


$169.00

or 4 interest-free payments of $42.25 with

 or 

Ships in 5 to 7 business days

This book introduces the latest visual effects (VFX) techniques that can be applied to game programming. The usefulness of the physicality-based VFX techniques, such as water, fire, smoke, and wind, has been proven through active involvement and utilization in movies and images. However, they have yet to be extensively applied in the game industry, due to the high technical barriers. Readers of this book can learn not only the theories about the latest VFX techniques, but also the methodology of game programming, step by step. The practical VFX processing techniques introduced in this book will provide very helpful information to game programmers. Due to the lack of instructional books about VFX-related game programming, the demand for knowledge regarding these high-tech VFXs might be very high.

Other Editions and Formats

Paperback

Published: 23rd October 2016

More in Artificial Intelligence

The Tech Coup : How to Save Democracy from Silicon Valley - Marietje Schaake
Creative Machines : AI, Art & Us - Maya Ackerman

RRP $57.95

$44.75

23%
OFF
Empire of AI : Inside the reckless race for total domination - Karen Hao
Genesis : Artificial Intelligence, Hope, and the Human Spirit - Eric Schmidt
The Shortest History of AI - Toby Walsh

RRP $27.99

$22.75

19%
OFF
Life 3.0 : Being Human in the Age of Artificial Intelligence - Max Tegmark
Co-Intelligence : Living and Working with AI - Ethan Mollick

RRP $36.99

$29.75

20%
OFF
Current Trends in Automated Reasoning - Erika Bach