Tabletops - Horizontal Interactive Displays : Human-Computer Interaction Series - Christian Müller-Tomfelde

Tabletops - Horizontal Interactive Displays

By: Christian Müller-Tomfelde (Editor)

Hardcover | 6 May 2010

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Human-Computer Interaction is a multidisciplinary field focused on human aspects of the development of computer technology. As computer-based technology becomes increasingly pervasive-not just in developed countries, but worldwide-the need to take a human-centered approach in the design and development of this technology becomes ever more important: For roughly 30 years now, researchers and practitioners in computational and behavioral sciences have worked to identify theory and practice that influences the direction of these technologies, and this diverse work makes up the field of human-computer interaction. Broadly speaking it includes the study of what technology might be able to do for people and how people might interact with the technology.

In this series we present work which advances the science and technology of developing systems which are both effective and satisfying for people in a wide variety of contexts The human-computer interaction series will focus on theoretical perspectives (such as formal approaches drawn from a variety of behavioral sciences), practical approaches (such as the techniques for effectively integrating user needs in system development), and social issues (such as the determinants of utility, usability and acceptability).

Tabletops - Horizontal Interactive Displays - are compelling interfaces with unique characteristics. In everyday work, education and entertainment environments, tabletops can provide a stunning experience of intuitive interaction by direct touch and gestures ideal for small group collaboration. Recent developments of various technologies such as display and multi-touch technologies open up new possibilities to enrich interaction on horizontal interactive displays.

Bringing together current research in the domain of tabletops, this book integrates and summarises findings from the most important international tabletop research teams in 18 chapters. It provides a state-of-the art overview and allows for the discussion of emerging and future directions in research and technology of tabletops.

An introductory chapter, presenting a short history of tabletop research, technologies and products precedes the three major parts of the book, titled "under", "on and above" and "around and beyond" tabletops. These parts are associated with different research disciplines such as Hardware/Software and Computer Science, Human Computer Interaction (HCI) and Computer Supported Cooperative work (CSCW).

Fellow tabletop researchers, practitioners who consider deploying interactive tabletops in real-world projects and interested readers from other research disciplines will find the book an excellent reference source which also provides a useful introduction into tabletop research for the academic curriculum.
Industry Reviews

From the reviews:

"Mueller-Tomfelde's book explores the research world around tabletop displays. The book is structured in three parts ... which correspond to three different research disciplines: hardware/software, human-computer interaction, and computer-supported cooperative work. ... The book achieves its goal. Fellow researchers will be able to get an introduction to the field of tabletop research. This is also an interesting book for software engineers, GUI designers, technical managers, and other practitioners who work with horizontal displays." (Gerald Friedland, ACM Computing Reviews, October, 2010)

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