Get Free Shipping on orders over $79
Tradigital 3ds Max : A CG Animator's Guide to Applying the Classical Principles of Animation - Richard Lapidus

Tradigital 3ds Max

A CG Animator's Guide to Applying the Classical Principles of Animation

By: Richard Lapidus

Paperback | 17 October 2011 | Edition Number 1

At a Glance

Paperback


RRP $110.00

$96.75

12%OFF

or 4 interest-free payments of $24.19 with

 or 

Available for Backorder. We will order this from our supplier however there isn't a current ETA.

Finally bridge the gap between software-specific instruction and the world of classical animation with this easy to utilize, one-of-a-kind reference guide. With great relevance for today's digital workflows, Richard Lapidus presents innovative 3ds Max controls to the classical principles of animation like squash and stretch, anticipation, staging and more. Move beyond these fundamental techniques and explore both the emotion and technical sides of animation with character appeal and rigging. Features a robust companion web sites that include demonstrations, project files, links to further resources, available at www.tradigital3dsmax.com.
  • Trusted 3ds Max authority, Richard Lapidus has 15 years of experience teaching this subject to Fortune 500 companies as a Certified Instructor, and entry-level students as a Tenured Professor.
  • The "Tradigital" promise of offering specific tool-set instruction and connecting it with the classical principles of animation that all great animators need to know.
  • Faced with so many tools, students spend most of their time learning how to model, yet never actually learn what it means to breathe life into their work. This book shows how to enhance the process of animation using traditional techniques which have captivated viewers of animation for decades.
  • Animators will learn how to: make the camera an integral participant in the scene, use overlapping motion to create more realistic animation, use the graphic editors to examine timing and enhance the flow of your projects.
  • Several obstacle files will be provided with practical solutions, so that animators can learn what NOT to do.
  • Ready-made models will be provided so that animators can practice techniques as they follow the clear tutorials presented.
  • Companion web site offers: all tutorials/projects, plus camtasia created flash videos showing necessary click-throughs.
About the Author

Richard is a Tenured Associate Professor and Lead Animation Instructor with Moraine Valley Community College. Since 2005, he has worked as an Authorized Autodesk Certified Instructor for 3ds max. Richard has worked at Art Institute in Ft. Lauderdale, Keiser College, Palm Beach Community College and started the SE Florida 3ds Max User’s group. Outside of the classroom, Richard has produced numerous forensic and game animations through his company, VirtualONE, Inc. In addition to his professional and academic experiences, Richard is a frequent presenter at SIGGRAPH.

More in Digital Animation

Movie Making For Kids For Dummies - Nick Willoughby

RRP $49.95

$38.75

22%
OFF
Designing Games : A Guide to Engineering Experiences - Tynan Sylvester
Architectural Approach to Level Design : Second edition - Christopher W. Totten
Emerging Genres : New Formations of Games - Betsy  Brey

RRP $190.00

$167.99

12%
OFF
Visual Storytelling with Color and Light - Michael Humphries

RRP $315.00

$271.99

14%
OFF
Game Design Deep Dives : Cozy Games - Joshua Bycer
The Video Games Textbook : History • Business • Technology - Brian J. Wardyga