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Understanding Virtual Design Studios : Computer Supported Cooperative Work - Mary L. Maher

Understanding Virtual Design Studios

By: Mary L. Maher, Simeon J. Simoff, Anna Cicognani

Paperback | 8 November 1999

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One: Basic Concepts.- One: The Concept of A Virtual Design Studio.- 1.1 Scenario.- 1.2 Experiences.- 1.3 Observations.- 1.4 Directions.- References.- Two: Network Technology.- 2.1 TCP/IP Communication.- 2.2 The Internet.- 2.3 The World Wide Web.- 2.4 Implications.- References.- Three: Digital Design Media.- 3.1 Images.- 3.2 CAD and 3D Models.- 3.3 Text.- 3.4 Hypermedia.- 3.5 Summary.- References.- Two: Communication and Representation.- Four: Communication in a Virtual Environment.- 4.1 Computer Mediated Communication.- 4.2 Communication Tools.- 4.2.1 Asynchronous Tools: Email, List Servers, Bulletin Boards.- Email.- List Servers.- Bulletin Boards.- 4.2.2 Synchronous Tools: Chat, Video Conference, Broadcast.- IRC, ICQ and Chatting Systems.- Video Conference.- Broadcast.- 4.3 Virtual Worlds.- 4.3.1 Communication in a Text-Based VW.- 4.3.2 Navigation in Text-Based VW.- 4.3.3 Actions in a Text-Based VW.- 4.4 Use Of Communication Tools in a VDS.- 4.4.1 Effective Use Of Communication Tools in a VDS.- 4.4.2 Alternative Communication Channels.- 4.5 Summary.- References.- Five: Shared Representation in a Vds.- 5.1. The Roles of Shared Representation.- 5.2. Structuring Shared Representations as Hypermedia.- 5.2.1 Structural Consistency.- 5.2.2 Labels And Information Retrieval.- 5.2.3 Dynamic Versus Static Linking.- 5.3 The Content of Shared Representation.- 5.3.1 Activity/Space Ontology.- 5.3.2 Function/Behaviour/Structure Ontology.- 5.4 Shared Representation - Ontology and Hypermedia.- References.- Three: The Shared Environment.- Six: The Distributed Design Studio.- 6.1 Loosely Coupled Desktop.- 6.1.1 Integration Agreements and Interface Design.- 6.1.2 Management and Collaboration.- 6.1.3 Communication and Collaboration.- 6.1.4 Handling Project Information, Library Support and Documentation.- 6.1.5 Diversity and Discontinuity in Loosely Coupled VDS.- 6.2 The Tightly Integrated VDS Desktop.- 6.2.1 Integration Agreements and Interface Design.- 6.2.2 Management and Collaboration.- 6.2.3 Communication and Collaboration.- 6.2.4 Handling Project Information, Library Support and Documentation.- 6.2.5 Customisation and Further Automation in a Tightly Integrated VDS.- 6.3 Recapitulation.- References.- Seven: A Centralised VDS Environment.- 7.1 The Desktop Metaphor.- 7.1.1 Habanera.- 7.1.2 TeamWave.- 7.2 The Place Metaphor.- 7.2.2 Virtual Realities.- Colony City.- Activeworlds.- The Cave Environment.- 7.2.3 Virtual Worlds.- StudioMOO.- 7.3 Beyond Metaphors.- References.- Epilogue.- Appendix: Web Resources.- A.1 General Information for Virtual Design Studios.- A.2 Communication Resources.- A.3 Virtual Worlds.- Author Information.

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