What Is The Video Games As A Service Business Model, The Different Types Of Video Games As A Service Pricing Models, And The Problems With Companies Leveraging The Video Games As A Service Business Model - Dr. Harrison Sachs

What Is The Video Games As A Service Business Model, The Different Types Of Video Games As A Service Pricing Models, And The Problems With Companies Leveraging The Video Games As A Service Business Model

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Published: 9th January 2025

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This essay sheds light on what is the video games as a service business model, demystifies the different types of video games as a service pricing models, and expounds upon the problems with companies leveraging the video games as a service business model. Succinctly stated, the video games as a service business model is a type of business model that involves a company furnishing its customers with access to its video games on a subscription basis. Companies that leverage the video games as a service business model are not solely limited to companies that publish video games that are subsumed under the "massive multiplayer online role-playing game" genre which is also known as the MMORPG genre. Certain companies that publish video games that are subsumed under the hero shooter video game subgenre have also leveraged the video games as a service business model. Some of the myriad of video games that are subsumed under the hero shooter video game subgenre that leverage the video games as a service business model encompass "Overwatch 2, Marvel Rivals, and Paladins". Certain companies that publish video games that are subsumed under the battle royale video game subgenre have also leveraged the video games as a service business model. Some of the plethora of video games that are subsumed under the battle royale video game subgenre that leverage the video games as a service business model encompass "Fortnite, Apex Legends, and My Hero Academia: Ultra Rumble". Certain companies that publish video games that are subsumed under the multiplayer online battle arena video game subgenre have also leveraged the video games as a service business model. Some of the plethora of video games that are subsumed under the multiplayer online battle arena video game subgenre that leverage the video games as a service business model encompass "Heroes of the Storm, Pokemon Unite, and League of Legends".

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