3D Graphics for Game Programming - JungHyun Han

eTEXT

3D Graphics for Game Programming

By: JungHyun Han

eText | 17 February 2011 | Edition Number 1

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Designed for advanced undergraduate and beginning graduate courses, 3D Graphics for Game Programming presents must-know information for success in interactive graphics. Assuming a minimal prerequisite understanding of vectors and matrices, it also provides sufficient mathematical background for game developers to combine their previous experie
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