Add free shipping to your order with these great books
3ds Max Modeling for Games: Volume II : Insider's Guide to Stylized Modeling - Andrew Gahan

eTEXT

3ds Max Modeling for Games: Volume II

Insider's Guide to Stylized Modeling

By: Andrew Gahan

eText | 6 August 2012 | Edition Number 1

At a Glance

eText


$97.89

or 4 interest-free payments of $24.47 with

 or 

Instant online reading in your Booktopia eTextbook Library *

Read online on
Desktop
Tablet
Mobile

Not downloadable to your eReader or an app

Why choose an eTextbook?

Instant Access *

Purchase and read your book immediately

Read Aloud

Listen and follow along as Bookshelf reads to you

Study Tools

Built-in study tools like highlights and more

* eTextbooks are not downloadable to your eReader or an app and can be accessed via web browsers only. You must be connected to the internet and have no technical issues with your device or browser that could prevent the eTextbook from operating.

There's a new trend towards stylized, comic-style art, with the latest wave of 3D movies (a la Pixar ). Max users can do this kind of thing, and they want to learn how. Andy Gahan is building on the success of his Focal book, 3ds Max Modeling for Games (which covers realistic style art) with this new VOLUME II, covering stylized comic-style art. Forum members are asking for this treatment, and we are delivering. We are linking up to original book branding and titling, and offering the same robust portal for both books - the art on the cover will show the distinction of this volume. The book will offer new modeling techniques, specifically cartoon style - think Pixar, offering new challenges to people who bought Volume I (which focused on more realistic art).

Website (www.3d-for-games.com) is unique - an online forum where readers can post and answer questions about their work. In terms of developing a portfolio, online peer critiques are invaluable, and current readers have made use of this feature, in fact some have happily become the forum responders (along with Andy) to coach and develop new artists at work. Also included: step-by-step project files for each chapter; all the relevant texture files and source photos; panoramic skies, small scene objects, bonus texture maps & models so that artists can create whole scenes very quickly without starting from scratch each time; countless examples of what's hot and what's not in 3D modeling and also enough support images and photos to keep the budding artist busy for months. Unrivalled support in over 10,000 current posts - backing up the book with a lively forum and community of readers from all over the world, ready to help your work.

Read online on
Desktop
Tablet
Mobile

Other Editions and Formats

Paperback

Published: 21st November 2011

More in Digital, Video & New Media Arts

Ron Jeremy : The Hardest (Working) Man in Showbiz - Ron Jeremy

eBOOK

Tallulah! : The Life and Times of a Leading Lady - Joel Lobenthal

eBOOK

Films That Spill : Beyond the Cinema of Transgression - Marie Sophie Beckmann

eBOOK

Tacita Dean : October Files : Book 30 - George Baker

eBOOK

RRP $50.31

$40.99

19%
OFF