
eTEXT
Beginning 3D Game Development with Unity
All-in-one, multi-platform game development
By: Sue Blackman
eText | 18 August 2011
At a Glance
eText
$119.00
Instant online reading in your Booktopia eTextbook Library *
Read online on
Not downloadable to your eReader or an app
Why choose an eTextbook?
Instant Access *
Purchase and read your book immediately
Read Aloud
Listen and follow along as Bookshelf reads to you
Study Tools
Built-in study tools like highlights and more
* eTextbooks are not downloadable to your eReader or an app and can be accessed via web browsers only. You must be connected to the internet and have no technical issues with your device or browser that could prevent the eTextbook from operating.
Beginning 3D Game Development with Unity is perfect for those who would like to come to grips with programming Unity. You may be an artist who has learned 3D tools such as 3ds Max, Maya, or Cinema 4D, or you may come from 2D tools such as Photoshop and Illustrator. On the other hand, you may just want to familiarize yourself with programming games and the latest ideas in game production.
This book introduces key game production concepts in an artist-friendly way, and rapidly teaches the basic scripting skills you'll need with Unity. It goes on to show how you, as an independent game artist, can create casual interactive adventure games in the style of Telltale's Tales of Monkey Island, while also giving you a firm foundation in game logic and design.
- The first part of the book explains the logic involved in game interaction, and soon has you creating game assets through simple examples that you can build upon and gradually expand.
- In the second part, you'll build the foundations of a point-and-click style first-person adventure game???including reusable state management scripts, load/save functionality, a robust inventory system, and a bonus feature: a dynamically configured maze and mini-map.
- With the help of the provided 2D and 3D content, you'll learn to evaluate and deal with challenges in bite-sized pieces as the project progresses, gaining valuable problem-solving skills in interactive design.
- How to build interactive games that work on a variety of platforms
- Take the tour around Unity user interface fundamentals, scripting and more
- Create a test environment and gain control over functionality, cursor control, action objects, state management, object metadata, message text and more
- What is inventory logic and how to manage it
- How to handle 3D object visibility, effects and other special cases
- How to handle variety of menus and levels in your games development
- How to handle characters, scrollers, and more
- How to create or integrate a story/walkthrough
Students or artists familiar with tools such as 3ds Max or Maya who want to create games for mobile platforms, computers, or consoles, but with little or no experience in scripting or the logic behind games development.
Table of Contents- Exploring the Genre
- Unity UI???Basics and Getting Started
- Scripting???Getting your Feet Wet
- Terrain Generation???Creating a Test Environment
- Navigation and Introduction to Functionality
- Cursor Control
- Action Objects
- Managing State
- Object Metadata
- Message Text
- Inventory Logic
- Managing the Inventory
- Finishing the Basic Functionality
- Getting Down to the Game
- Maze and Final Sequence
- Menus and Levels
- Beyond the Basics
- Appendix A: Shader Graphs
- Appendix B: Keyboard Key Names
- Appendix C: Final Sequence Outline
Read online on
ISBN: 9781430234234
ISBN-10: 1430234237
Published: 18th August 2011
Format: PDF
Language: English
Publisher: Springer Nature
You Can Find This eBook In
This product is categorised by
- Non-FictionComputing & I.T.Graphical & Digital Media Applications
- Non-FictionComputing & I.T.Digital Lifestyle & Online World: Consumer & User GuidesComputer Games & Online Games Strategy Guides
- Non-FictionComputing & I.T.Digital Lifestyle & Online World: Consumer & User GuidesPortable & Handheld Devices User Guides