
Beginning Microsoft Kinect for Windows SDK 2.0
Motion and Depth Sensing for Natural User Interfaces
By: Mansib Rahman
eText | 12 August 2017
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Develop applications in Microsoft Kinect 2 using gesture and speech recognition, scanning of objects in 3D, and body tracking. Create motion-sensing applications for entertainment and practical uses, including for commercial products and industrial applications.
Beginning Microsoft Kinect for Windows SDK 2.0 is dense with code and examples to ensure that you understand how to build Kinect applications that can be used in the real world. Techniques and ideas are presented to facilitate incorporation of the Kinect with other technologies.
What You Will Learn
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Set up Kinect 2 and a workspace for Kinect application development
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Access audio, color, infrared, and skeletal data streams from Kinect
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Use gesture and speech recognition
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Perform computer vision manipulations on image data streams
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Develop Windows Store apps and Unity3D applications with Kinect 2
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Take advantage of Kinect Fusion (3D object mapping technology) and Kinect Ripple (Kinect projector infotainment system)
Who This Book Is For
Developers who want to include the simple but powerful Kinect technology into their projects, including amateurs and hobbyists, and professional developers
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ISBN: 9781484223161
ISBN-10: 1484223160
Published: 12th August 2017
Format: PDF
Language: English
Publisher: Springer Nature
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This product is categorised by
- Non-FictionComputing & I.T.Computer Programming & Software DevelopmentMicrosoft Programming
- Non-FictionComputing & I.T.Graphical & Digital Media Applications
- Non-FictionComputing & I.T.Computer ScienceArtificial IntelligenceComputer Vision
- Non-FictionComputing & I.T.Computer Networking & CommunicationsEDI Electronic Data Interchange
- Non-FictionComputing & I.T.Computer ScienceImage Processing
- Non-FictionComputing & I.T.Computer ScienceArtificial IntelligencePattern Recognition
- Non-FictionComputing & I.T.Computer Hardware