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eBOOK
Computer Animation
Algorithms and Techniques
By: Rick Parent
eBook | 18 October 2012 | Edition Number 3
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Driven by demand from the entertainment industry for better and more realistic animation, technology continues to evolve and improve. The algorithms and techniques behind this technology are the foundation of this comprehensive book, which is written to teach you the fundamentals of animation programming.
In this third edition, the most current techniques are covered along with the theory and high-level computation that have earned the book a reputation as the best technically-oriented animation resource. Key topics such as fluids, hair, and crowd animation have been expanded, and extensive new coverage of clothes and cloth has been added. New material on simulation provides a more diverse look at this important area and more example animations and chapter projects and exercises are included. Additionally, spline coverage has been expanded and new video compression and formats (e.g., iTunes) are covered.
* Includes companion site with contemporary animation examples drawn from research and entertainment, sample animations, and example code * Describes the key mathematical and algorithmic foundations of animation that provide you with a deep understanding and control of technique * Expanded and new coverage of key topics including: fluids and clouds, cloth and clothes, hair, and crowd animation * Explains the algorithms used for path following, hierarchical kinematic modelling, rigid body dynamics, flocking behaviour, particle systems, collision detection, and more
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ISBN: 9780124159730
ISBN-10: 0124159737
Series: Morgan Kaufmann Series in Computer Graphics
Published: 18th October 2012
Format: ePUB
Language: English
Number of Pages: 542
Audience: General Adult
Publisher: Morgan Kaufmann
Country of Publication: US
Edition Number: 3
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This product is categorised by
- Non-FictionComputing & I.T.Digital Lifestyle & Online World: Consumer & User GuidesComputer Games & Online Games Strategy Guides
- Non-FictionComputing & I.T.Graphical & Digital Media ApplicationsDigital Animation
- Non-FictionComputing & I.T.Computer Programming & Software DevelopmentGames Development & Programming
- Non-FictionMathematics
- Non-FictionComputing & I.T.Computer Science
- Non-FictionComputing & I.T.Computer Programming & Software DevelopmentAlgorithms & Data Structures
- Non-FictionArts & EntertainmentFilm, TV & RadioSpecific FilmsAnimated Films