Design and Implementation of 3D Graphics Systems - Jonas de Miranda Gomes

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Design and Implementation of 3D Graphics Systems

By: Jonas de Miranda Gomes, Luiz Velho, Mario Costa Sousa

eText | 8 August 2012 | Edition Number 1

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This book covers the computational aspects of geometric modeling and rendering 3D scenes. Special emphasis is given to the architectural aspects of interactive graphics, geometric modeling, rendering techniques, the graphics pipeline, and the architecture of 3D graphics systems. The text describes basic 3D computer graphics algorithms and their implementation in the C language. The material is complemented by library routines for constructing graphics systems, which are available for download from the book's website.

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Paperback

Published: 8th January 2012

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