
eTEXT
Observing the User Experience
A Practitioner's Guide to User Research
By: Elizabeth Goodman, Mike Kuniavsky, Andrea Moed
eText | 1 September 2012 | Edition Number 2
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Observing the User Experience: A Practitioner's Guide to User Research aims to bridge the gap between what digital companies think they know about their users and the actual user experience. Individuals engaged in digital product and service development often fail to conduct user research. The book presents concepts and techniques to provide an understanding of how people experience products and services. The techniques are drawn from the worlds of human-computer interaction, marketing, and social sciences.
The book is organized into three parts. Part I discusses the benefits of end-user research and the ways it fits into the development of useful, desirable, and successful products. Part II presents techniques for understanding people's needs, desires, and abilities. Part III explains the communication and application of research results. It suggests ways to sell companies and explains how user-centered design can make companies more efficient and profitable.
This book is meant for people involved with their products' user experience, including program managers, designers, marketing managers, information architects, programmers, consultants, and investors.
?Explains how to create usable products that are still original, creative, and unique
?A valuable resource for designers, developers, project managers-anyone in a position where their work comes in direct contact with the end user.
?Provides a real-world perspective on research and provides advice about how user research can be done cheaply, quickly and how results can be presented persuasively
?Gives readers the tools and confidence to perform user research on their own designs and tune their software user experience to the unique needs of their product and its users
The book is organized into three parts. Part I discusses the benefits of end-user research and the ways it fits into the development of useful, desirable, and successful products. Part II presents techniques for understanding people's needs, desires, and abilities. Part III explains the communication and application of research results. It suggests ways to sell companies and explains how user-centered design can make companies more efficient and profitable.
This book is meant for people involved with their products' user experience, including program managers, designers, marketing managers, information architects, programmers, consultants, and investors.
?Explains how to create usable products that are still original, creative, and unique
?A valuable resource for designers, developers, project managers-anyone in a position where their work comes in direct contact with the end user.
?Provides a real-world perspective on research and provides advice about how user research can be done cheaply, quickly and how results can be presented persuasively
?Gives readers the tools and confidence to perform user research on their own designs and tune their software user experience to the unique needs of their product and its users
Industry Reviews
"The no-nonsense approach includes guidelines, tables for estimating costs, and plenty of detailed practical advice. Simply written, well-structured and highly informative. Don't leave home without it."--Gerry Gaffney, Founder and Director, Information & Design
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ISBN: 9780123848703
ISBN-10: 0123848709
Series: Interactive Technologies
Published: 1st September 2012
Format: ePUB
Language: English
Number of Pages: 608
Audience: General Adult
Publisher: Elsevier S & T
Country of Publication: US
Edition Number: 2
You Can Find This eBook In
Non-FictionComputing & I.T.Graphical & Digital Media ApplicationsDigital Lifestyle & Online World: Consumer & User GuidesInternet Guides & Online ServicesOperating SystemsEngineering & TechnologyTechnology in GeneralComputer ScienceHuman-Computer InteractionUser Interface Design & UsabilitySystems Analysis & Design
This product is categorised by
- Non-FictionComputing & I.T.Graphical & Digital Media Applications
- Non-FictionComputing & I.T.Digital Lifestyle & Online World: Consumer & User GuidesInternet Guides & Online Services
- Non-FictionComputing & I.T.Operating Systems
- Non-FictionEngineering & TechnologyTechnology in General
- Non-FictionComputing & I.T.Computer ScienceHuman-Computer InteractionUser Interface Design & Usability
- Non-FictionComputing & I.T.Computer ScienceSystems Analysis & Design
- Non-FictionComputing & I.T.Computer Programming & Software DevelopmentSoftware Engineering