Practical GameMaker: Studio : Language Projects - Ben Tyers

eTEXT

Practical GameMaker: Studio

Language Projects

By: Ben Tyers

eText | 19 December 2016

At a Glance

eText


$64.99

or 4 interest-free payments of $16.25 with

 or 

Instant online reading in your Booktopia eTextbook Library *

Read online on
Desktop
Tablet
Mobile

Not downloadable to your eReader or an app

Why choose an eTextbook?

Instant Access *

Purchase and read your book immediately

Read Aloud

Listen and follow along as Bookshelf reads to you

Study Tools

Built-in study tools like highlights and more

* eTextbooks are not downloadable to your eReader or an app and can be accessed via web browsers only. You must be connected to the internet and have no technical issues with your device or browser that could prevent the eTextbook from operating.

Gain the skills required to create fun and compelling games using GameMaker: Studio, and its GML programming language. In this full-color book you'll learn 24 practical programming elements that are important when creating any game. Each section includes an introduction to a new programming element, some examples, a worksheet, and mini projects to allow you to test your new knowledge. After completing all elements, you will put into action what you have learned in a classic arcade style game.

In Practical GameMaker: Studio, you will create a fully featured game, with guidance and in color, using version 1.4. After each section you'll see how you'll apply what you've learned to the final game, and discover additional projects to try. These mini projects include a separate scoring guide, and a working example for each, which is useful if you're using this book in an educational environment. Similarly, the book also contains a number of assignments, which you may include as part of any associated coursework in your classes.

What You Will Learn

  • Use GameMaker: Studio and GameMaker Language (GML) to create games

  • Work with GML variables, conditionals, drawing, keyport I/O, objects, and events

  • Create GML sprites, health/lives, alarms, collisions, and rooms

  • Improve your game with GML backgrounds, sound and music, splash screens and menus, and effects<

  • Include GML random and AI movements in your game

  • Use GML loops, arrays, ds_lists, paths, and scripts

Who This Book Is For

Experienced game developers new to GameMaker or for those with at least some prior exposure or experience with GameMaker: Studio but who are new to GML.

Read online on
Desktop
Tablet
Mobile

More in Computer Games & Online Games Strategy Guides

What's the Difference? : What's the Difference? - Editors of Mental Floss

eBOOK

Diablo III : Morbed - Micky Neilson

eBOOK

Diablo III : Storm of Light - Nate Kenyon

eBOOK

Borderlands : The Fallen - John Shirley

eBOOK

Resident Evil : Extinction - Keith R. A. DeCandido

eBOOK

Doom 3 : Maelstrom - Matthew Costello

eBOOK

$10.99

Borderlands : Gunsight - John Shirley

eBOOK