Acknowledgments vii
About the Authors ix
Contributors xi
Introduction: Designing for the Brain in the Body xv
Learning Behaviors: The Brain in the Body xvi
Focus and Motivation xix
Learning and Technology xxi
Pedagogy as Design xxiii
References xxxi
1. Transparency and Clearer Targets 1
Learning Outcomes 2
Rubrics 4
Checklists 7
Advance Organizers 8
Common Language 8
Step-by-Step Guide 9
Examples 12
Key Concepts 14
Further Resources 15
References 16
2. Finding Online Content for First Exposure 19
Step?-by-Step Guide 22
Examples 27
Key Concepts 28
Further Resources 29
References 32
3. Creating Your Own Digital Content 35
Step-by-Step Guide 37
Examples 41
Key Concepts 43
Further Resources 43
References 45
4. Instructions and Entry Point 47
Providing Better Instructions 50
Step-by-Step Guide 51
Examples 55
Key Concepts 57
Further Resources 58
References 59
5. Online Exams to Improve Student Preparation for Class 61
Grades, Thinking, and Learning 62
Just-in-Time Teaching 64
Why Multiple Choice? 64
Feedback 66
Step-by-Step Guide 66
Examples 70
Key Concepts 72
Further Resources 73
References 74
6. Preclass Assignments 75
Step-by?-Step Guide 77
Examples 84
Key Concepts 86
Further Resources 87
References 89
7. Massively Better Classrooms and the Classroom Surprise 91
Step-by-Step Guide 93
Examples 104
Key Concepts 106
Further Resources 107
References 109
8. Critical Thinking, Metacognition, and Cognitive Wrappers 111
Step-by?-Step Guide 115
Examples 121
Key Concepts 123
Further Resources 123
References 125
9. Grading and Feedback 127
Step-?by?-Step Guide 132
Examples 135
Key Concepts 137
Further Resources 137
References 139
10. E-Communication 141
Multitasking and Student Devices in the Classroom 143
Step?-by?-Step Guide 145
Examples 152
Key Concepts 154
Further Resources 155
References 156
11. Integrated Courses and Sequence 159
Course?-Level Design Process 161
Isolation and Integration 162
Teaching Naked Design Process: Microcycle 165
Step?-by-Step Guide 167
Examples 171
Key Concepts 174
Further Resources 174
References 175
12. Integrative Learning and Integrated Experiences 177
Common Rubrics 180
The Structure of Majors 182
Introductory Courses 183
E-Portfolios and Student Retention Software 184
Classrooms and Learning Spaces 185
General Education and Change 186
Step?-by-Step Guide 193
Examples 195
Key Concepts 197
Further Resources 198
References 199
13. Being a Superhero: Pedagogy as Human Relationships 203
Being Human 204
Avoiding Failure 207
Accepting Failure 210
Embracing Failure and Modeling Change 211
Step-by-Step Guide 213
Examples 214
Key Concepts 215
Further Resources 216
References 217
Index 219