
eBOOK
The History of Video Games Through the most Interesting Anecdotes, Curiosities and Facts - Volume 3
The 90s and the Transition to Three Dimensions
By: Jon Bardo
eBook | 12 March 2025
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DO YOU WANT TO ENJOY THE WONDERFUL ERA OF VIDEO GAMES IN THE 90'S WITH THE ARRIVAL OF THREE DIMENSIONS?
The 90s were the confirmation of Nintendo as a leader in the universe of video games with its legendary Super Nintendo and its tiny Game Boy achieving gigantic results, continuing a fight against Sega increasingly closed.
It was also the decade of the three dimensions, with the unexpected irruption of a new company, Sony, entering like an earthquake in the desktop console market in its fifth generation.
The 90s also saw the rise of computers as entertainment platforms... while arcades began to empty irremediably with arcade machines that were surpassed in quality by the new home systems.
This third volume of the collection takes us back to the 90s of the video game industry, to relive this magnificent era through its most curious anecdotes and enjoy the most interesting facts about its most outstanding devices and games of the decade.
In this book you will discover:
- The fear of the fall of the arcades and the companies that sought refuge in video game consoles such as Neo-Geo.
- The first globally successful games on computers outside the strategy genre.
- The war of the various handheld consoles against the all-powerful Game Boy
- The multiple facets of Super Mario to diversify its success on the Super Nintendo and the Nintendo 64
- The rise of fighting games in arcades and the impact of Street Fighter II versus the "me vs. the neighborhood" games
- Sonic, SEGA's new mascot in its fierce battle against Nintendo: its successes and failures
- The Legend of Zelda saga's successive bombshells to leave behind its tepid second installment
- The birth and rise of first-person shooters through their first successful titles: Wolfenstein 3D, Doom, Duke Nukem 3D, Quake...
- The struggle of CD-ROMs against cartridges as the preferred device for video games.
- Atari's last attempts to survive in the video game console universe.
- The first games with three-dimensional effects on consoles that were not ready for them.
- The irruption of Sony and its PlayStation in the fifth generation consoles and the bet for a more adult catalog.
- The frenetic action of Diablo versus successful turn-based RPGs such as the Final Fantasy saga or Chrono Trigger.
- The battle of polygons and three-dimensional textures in the arcade cabinets of Namco and SEGA through driving games and later fighting games.
- The various successful titles of the PlayStation console and the curiosities and problems of their development.
- The difficulties of Nintendo 64 to maintain the first position in the universe of the video game consoles.
- The emergence of games that prioritized narrative and storyline, such as Metal Gear Solid.
- The arrival of the Internet and its impact on video games, accelerating the sixth generation of interconnected consoles.
All this and much more in a selection of eye-catching and interesting facts to enjoy learning about the transition to the three-dimensional era of video games!
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ISBN: 9798230357964
Published: 12th March 2025
Format: ePUB
Language: English
Publisher: ?Jon Bardo
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This product is categorised by
- Non-FictionComputing & I.T.Digital Lifestyle & Online World: Consumer & User GuidesComputer Games & Online Games Strategy Guides
- Non-FictionHobbies, Games & Puzzles
- Non-FictionEngineering & TechnologyElectronics & Communications EngineeringCommunications Engineering & TelecommunicationsTelevision Technology
- Non-FictionHistory