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Books > Non-Fiction > Computing & I.T. > Graphical & Digital Media Applications > Digital Animation
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  • GPGPU Programming for Games and Science - David H. Eberly
    GPGPU Programming for Games and Science
    David H. Eberly
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  • Virtual Character Design for Games and Interactive Media - Robin James Stuart Sloan
    Virtual Character Design for Games and Interactive Media
    Robin James Stuart Sloan
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    RRP $147.00
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  • EPUB from the Ground Up : A Hands-on Guide to EPUB 2 and EPUB 3 - Jarrett Buse
    EPUB from the Ground Up
    A Hands-on Guide to EPUB 2 and EPUB 3
    Jarrett Buse
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  • Routledge Handbook of Sustainability and Fashion : Routledge Environment and Sustainability Handbooks - Kate Fletcher
    Routledge Handbook of Sustainability and Fashion
    Routledge Environment and Sustainability Handbooks
    Kate Fletcher and Mathilda Tham
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  • Unity 4 Fundamentals : Get Started at Making Games with Unity - Alan  Thorn
    Unity 4 Fundamentals
    Get Started at Making Games with Unity
    Alan Thorn
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  • Creating Visual Effects in Maya : Fire, Water, Debris, and Destruction - Lee  Lanier
    Creating Visual Effects in Maya
    Fire, Water, Debris, and Destruction
    Lee Lanier
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  • Real-Time Rendering : Computer Graphics with Control Engineering - Gabriyel Wong
    Real-Time Rendering
    Computer Graphics with Control Engineering
    Gabriyel Wong and Jianliang Wang
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  • The Uncanny Valley in Games and Animation - Angela Tinwell
    The Uncanny Valley in Games and Animation
    Angela Tinwell
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    RRP $206.00
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  • Designing Gamified Systems : Meaningful Play in Interactive Entertainment, Marketing and Education - Sari Gilbert
    Designing Gamified Systems
    Meaningful Play in Interactive Entertainment, M...
    Sari Gilbert
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  • Games As A Service : How Free to Play Design Can Make Better Games - Oscar Clark
    Games As A Service
    How Free to Play Design Can Make Better Games
    Oscar Clark
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    RRP $98.99
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  • HTML5 Game Development from the Ground Up with Construct 2 - Roberto Dillon
    HTML5 Game Development from the Ground Up with Construct 2
    Roberto Dillon
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  • Learn to Play : Designing Tutorials for Video Games - Matthew M. White
    Learn to Play
    Designing Tutorials for Video Games
    Matthew M. White
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    RRP $124.00
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  • How to Cheat in Maya 2014 : Tools and Techniques for Character Animation - Kenny Roy
    How to Cheat in Maya 2014
    Tools and Techniques for Character Animation
    Kenny Roy
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  • V-Ray My Way : A Practical Designer's Guide to Creating Realistic Imagery Using V-Ray & 3ds Max - Lee Wylde
    V-Ray My Way
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    Lee Wylde
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  • iOS Game Programming with Xcode and Cocos2d - Justin Dike
    iOS Game Programming with Xcode and Cocos2d
    Justin Dike
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  • Spectacular Digital Effects : CGI and Contemporary Cinema - Kristen Whissel
    Spectacular Digital Effects
    CGI and Contemporary Cinema
    Kristen Whissel
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  • How to Cheat in Adobe Flash CC : The Art of Design and Animation - Chris Georgenes
    How to Cheat in Adobe Flash CC
    The Art of Design and Animation
    Chris Georgenes
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    RRP $103.00
    $91.75
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  • The Essential Guide to Game Audio : The Theory and Practice of Sound for Games - Scott  Looney
    The Essential Guide to Game Audio
    The Theory and Practice of Sound for Games
    Scott Looney and Steve Horowitz
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    RRP $98.99
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  • GPU Pro 5 : Advanced Rendering Techniques - Wolfgang Engel
    GPU Pro 5
    Advanced Rendering Techniques
    Wolfgang Engel
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    RRP $221.00
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  • Science Fiction Video Games - Neal Roger Tringham
    Science Fiction Video Games
    Neal Roger Tringham
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  • Art Since 1980 : Charting the Contemporary - Peter Kalb
    Art Since 1980
    Charting the Contemporary
    Peter Kalb
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    RRP $166.95
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  • Designing Games for Children : Developmental, Usability, and Design Considerations for Making Games for Kids - Carla Fisher
    Designing Games for Children
    Developmental, Usability, and Design Considerat...
    Carla Fisher
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    RRP $98.99
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  • After Effects and Cinema 4D Lite : 3D Motion Graphics and Visual Effects Using CINEWARE - Chris Jackson
    After Effects and Cinema 4D Lite
    3D Motion Graphics and Visual Effects Using CIN...
    Chris Jackson
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    RRP $105.00
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  • Digital Mayhem 3D Machine Techniques : Where Inspiration, Techniques and Digital Art meet - Duncan Evans
    Digital Mayhem 3D Machine Techniques
    Where Inspiration, Techniques and Digital Art meet
    Duncan Evans
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    RRP $105.00
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  • Digital Character Development : Theory and Practice, Second Edition - Rob O'Neill
    Digital Character Development
    Theory and Practice, Second Edition
    Rob O'Neill
    Hardcover
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    RRP $147.00
    $132.75
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  • Game AI Pro 2 : Collected Wisdom of Game AI Professionals - Steven Rabin
    Game AI Pro 2
    Collected Wisdom of Game AI Professionals
    Steven Rabin
    Hardcover
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    RRP $242.00
    $211.75
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  • Tradigital Animate CC : 12 Principles of Animation in Adobe Animate - Stephen Brooks
    Tradigital Animate CC
    12 Principles of Animation in Adobe Animate
    Stephen Brooks
    Paperback
    RRP $77.99
    $73.75
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  • How to Cheat in Unity 5 : Tips and Tricks for Game Development - Alan  Thorn
    How to Cheat in Unity 5
    Tips and Tricks for Game Development
    Alan Thorn
    Paperback
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    RRP $94.99
    $85.75
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  • Cinema 4D Apprentice : Real-World Skills for the Aspiring Motion Graphics Artist - Kent McQuilkin
    Cinema 4D Apprentice
    Real-World Skills for the Aspiring Motion Graph...
    Kent McQuilkin
    Paperback
    Available for Backorder
    RRP $122.00
    $111.75
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  • How to Cheat in 3ds Max 2015 : Get Spectacular Results Fast - Michael McCarthy
    How to Cheat in 3ds Max 2015
    Get Spectacular Results Fast
    Michael McCarthy
    Paperback
    Available for Backorder
    RRP $110.00
    $96.75
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  • Multithreading for Visual Effects - Erwin Coumans
    Multithreading for Visual Effects
    Erwin Coumans, Ronald Henderson, Martin Watt, Manuel Kraemer and Jeff Lait
    Hardcover
    Available for Backorder
    RRP $154.00
    $138.75
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  • Professional Storyboarding : Rules of Thumb - Anson Jew
    Professional Storyboarding
    Rules of Thumb
    Anson Jew
    Paperback
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    RRP $79.99
    $74.75
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  • Designing Sound for Animation - Robin Beauchamp
    Designing Sound for Animation
    Robin Beauchamp
    Paperback
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    RRP $94.99
    $85.75
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  • Digital Creature Rigging : The Art and Science of CG Creature Setup in 3ds Max - Stewart Jones
    Digital Creature Rigging
    The Art and Science of CG Creature Setup in 3ds...
    Stewart Jones
    Paperback
    Available for Backorder
    RRP $105.00
    $92.75
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  • GPU Pro 4 : Advanced Rendering Techniques - Wolfgang Engel
    GPU Pro 4
    Advanced Rendering Techniques
    Wolfgang Engel
    Hardcover
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    RRP $284.00
    $246.75
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  • iOS Game Development : Developing Games for iPad, iPhone, and iPod Touch - Thomas Lucka
    iOS Game Development
    Developing Games for iPad, iPhone, and iPod Touch
    Thomas Lucka
    Paperback
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    RRP $103.00
    $91.75
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  • Isosurfaces : Geometry, Topology, and Algorithms - Rephael Wenger
    Isosurfaces
    Geometry, Topology, and Algorithms
    Rephael Wenger
    Hardcover
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    RRP $231.00
    $202.75
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  • Design and Implementation of 3D Graphics Systems - Jonas de Miranda Gomes
    Design and Implementation of 3D Graphics Systems
    Jonas de Miranda Gomes, Mario Costa Sousa and Luiz Velho
    Paperback
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    RRP $158.00
    $141.75
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  • The After Effects Illusionist : All the Effects in One Complete Guide - Chad Perkins
    The After Effects Illusionist
    All the Effects in One Complete Guide
    Chad Perkins
    Paperback
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    RRP $105.00
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  • Reel Success : Creating Demo Reels and Animation Portfolios - Cheryl Cabrera
    Reel Success
    Creating Demo Reels and Animation Portfolios
    Cheryl Cabrera
    Paperback
    RRP $69.99
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  • IPod : The Missing Manual - J.D. Biersdorfer
    IPod
    The Missing Manual
    J.D. Biersdorfer and David Pogue
    Paperback
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  • Directing for Animation : Everything You Didn't Learn in Art School - Tony Bancroft
    Directing for Animation
    Everything You Didn't Learn in Art School
    Tony Bancroft
    Paperback
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    RRP $69.99
    $66.75
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  • Game AI Pro : Collected Wisdom of Game AI Professionals - Steven Rabin
    Game AI Pro
    Collected Wisdom of Game AI Professionals
    Steven Rabin
    Hardcover
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    RRP $263.00
    $228.75
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  • Digital Mayhem 3D Landscape Techniques : Where Inspiration, Techniques and Digital Art Meet - Duncan Evans
    Digital Mayhem 3D Landscape Techniques
    Where Inspiration, Techniques and Digital Art Meet
    Duncan Evans
    Paperback
    Available for Backorder
    RRP $98.99
    $88.75
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  • Virtual World Design - Ann Cudworth
    Virtual World Design
    Ann Cudworth
    Paperback
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    RRP $103.00
    $91.75
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  • The Immersive Worlds Handbook : Designing Theme Parks and Consumer Spaces - Scott Lukas
    The Immersive Worlds Handbook
    Designing Theme Parks and Consumer Spaces
    Scott Lukas
    Paperback
    Available for Backorder
    RRP $94.99
    $85.75
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  • YouTube : Online Video and Participatory Culture - Jean Burgess
    YouTube
    Online Video and Participatory Culture
    Jean Burgess and Joshua Green
    Hardcover
    RRP $103.95
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  • Adobe Edge Preview 5 : The Missing Manual - Chris Grover
    Adobe Edge Preview 5
    The Missing Manual
    Chris Grover
    Paperback
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  • How to Cheat in Maya 2013 : Tools and Techniques for Character Animation - Eric Luhta
    How to Cheat in Maya 2013
    Tools and Techniques for Character Animation
    Eric Luhta and Kenny Roy
    Paperback
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    RRP $88.99
    $81.75
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  • Pushing Pixels : Secret Weapons for the Modern Flash Animator - Chris Georgenes
    Pushing Pixels
    Secret Weapons for the Modern Flash Animator
    Chris Georgenes
    Paperback
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    RRP $79.99
    $74.75
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  • The Paradox of Transgression in Games : Routledge Advances in Game Studies - Torill Mortensen
    The Paradox of Transgression in Games
    Routledge Advances in Game Studies
    Torill Mortensen and Kristine Jørgensen
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  • Advanced Game Development with Programmable Graphics Hardware - Alan Watt
    Advanced Game Development with Programmable Graphics Hardware
    Alan Watt and Fabio Policarpo
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  • Real-Time Shading - John Hart
    Real-Time Shading
    John Hart, Wolfgang Heidrich, Michael McCool and Marc Olano
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  • The VES Handbook of Visual Effects : Industry Standard VFX Practices and Procedures - Jeffrey A. Okun, VES
    The VES Handbook of Visual Effects
    Industry Standard VFX Practices and Procedures
    Jeffrey A. Okun, VES and Susan Zwerman, VES
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  • The VES Handbook of Visual Effects : Industry Standard VFX Practices and Procedures - Jeffrey A. Okun, VES
    The VES Handbook of Visual Effects
    Industry Standard VFX Practices and Procedures
    Jeffrey A. Okun, VES and Susan Zwerman, VES
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    RRP $131.00
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  • Digital Mayhem 3D Machine Techniques : Where Inspiration, Techniques and Digital Art meet - Duncan Evans
    Digital Mayhem 3D Machine Techniques
    Where Inspiration, Techniques and Digital Art meet
    Duncan Evans
    Hardcover
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    RRP $263.00
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  • Maple Animation - John F. Putz
    Maple Animation
    John F. Putz
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  • Digital Mayhem 3D Landscape Techniques : Where Inspiration, Techniques and Digital Art Meet - Duncan Evans
    Digital Mayhem 3D Landscape Techniques
    Where Inspiration, Techniques and Digital Art Meet
    Duncan Evans
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    RRP $263.00
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  • Vaclav Trojan : Music Composition in Czech Animated Films - Marco  Bellano
    Vaclav Trojan
    Music Composition in Czech Animated Films
    Marco Bellano
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    RRP $124.00
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  • 2D Graphics Programming for Games - John Pile, Jr.
    2D Graphics Programming for Games
    John Pile, Jr.
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  • Introduction to Interactive Digital Media : Concept and Practice - Julia Griffey
    Introduction to Interactive Digital Media
    Concept and Practice
    Julia Griffey
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  • Understanding Kids, Play, and Interactive Design : How to Create Games Children Love - Mark Schlichting
    Understanding Kids, Play, and Interactive Design
    How to Create Games Children Love
    Mark Schlichting
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  • Writing an Interactive Story - Clement Riviere
    Writing an Interactive Story
    Clement Riviere, Pierre Lacombe and Gabriel Feraud
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    Writing an Interactive Story
    Pierre Lacombe, Gabriel Feraud and Clement Riviere
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  • Shadow Algorithms Data Miner - Andrew Woo
    Shadow Algorithms Data Miner
    Andrew Woo and Pierre Poulin
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  • Dramatic Effects with a Movie Camera - Dr. Gail  Segal
    Dramatic Effects with a Movie Camera
    Dr. Gail Segal and Sheril Antonio
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  • Architectural Approach to Level Design : Second edition - Christopher W.  Totten
    Architectural Approach to Level Design
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    Christopher W. Totten
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