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eBooks > Non-Fiction > Computing & I.T. > Computer Programming & Software Development > Games Development & Programming
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Games Development & Programming

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  • Interactive Digital Narrative : History, Theory and Practice - Hartmut Koenitz
    Interactive Digital Narrative
    History, Theory and Practice
    Hartmut Koenitz, Gabriele Ferri, Mads Haahr, DiÄ?dem Sezen and Tonguç İbrahim Sezen
    Paperback
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    RRP $101.00
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  • Game AI Pro 3 : Collected Wisdom of Game AI Professionals - Steve  Rabin
    Game AI Pro 3
    Collected Wisdom of Game AI Professionals
    Steve Rabin
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    RRP $158.00
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  • The GameMaker Standard : Focal Press Game Design Workshops - David Vinciguerra
    The GameMaker Standard
    Focal Press Game Design Workshops
    David Vinciguerra and Andrew Howell
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    RRP $116.00
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  • Video Games and Creativity : Explorations in Creativity Research - Green
    Video Games and Creativity
    Explorations in Creativity Research
    Green and Kaufman
    Hardcover
    RRP $116.95
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  • Interactive Stories and Video Game Art : A Storytelling Framework for Game Design - Chris Solarski
    Interactive Stories and Video Game Art
    A Storytelling Framework for Game Design
    Chris Solarski
    Paperback
    RRP $98.99
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  • JavaScript for Sound Artists : Learn to Code with the Web Audio API - William Turner
    JavaScript for Sound Artists
    Learn to Code with the Web Audio API
    William Turner and Steve Leonard
    Paperback
    RRP $98.99
    $88.75
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  • 2D to VR with Unity5 and Google Cardboard - Roberto  Dillon
    2D to VR with Unity5 and Google Cardboard
    Roberto Dillon
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    RRP $105.00
    $92.75
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  • 3D Game Environments : Create Professional 3D Game Worlds - Luke Ahearn
    3D Game Environments
    Create Professional 3D Game Worlds
    Luke Ahearn
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    RRP $110.00
    $96.75
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  • Narrative Tactics for Mobile and Social Games : Pocket-Sized Storytelling - Toiya Kristen Finley
    Narrative Tactics for Mobile and Social Games
    Pocket-Sized Storytelling
    Toiya Kristen Finley
    Paperback
    RRP $105.00
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  • Virtual Reality Filmmaking : Techniques & Best Practices for VR Filmmakers - Celine Tricart
    Virtual Reality Filmmaking
    Techniques & Best Practices for VR Filmmakers
    Celine Tricart
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    RRP $336.00
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  • Jane Jensen : Gabriel Knight, Adventure Games, Hidden Objects - Anastasia  Salter
    Jane Jensen
    Gabriel Knight, Adventure Games, Hidden Objects
    Anastasia Salter
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  • Jane Jensen : Gabriel Knight, Adventure Games, Hidden Objects - Anastasia Salter
    Jane Jensen
    Gabriel Knight, Adventure Games, Hidden Objects
    Anastasia Salter
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    RRP $49.99
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  • Storytelling for Interactive Digital Media and Video Games - Nicholas B. Zeman
    Storytelling for Interactive Digital Media and Video Games
    Nicholas B. Zeman
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    RRP $103.00
    $91.75
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  • Test Drive Blender : A Starter Manual for New Users - John M.  Blain
    Test Drive Blender
    A Starter Manual for New Users
    John M. Blain
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    RRP $98.99
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  • Introduction to Web Interaction Design : With HTML and CSS - Michael Macaulay
    Introduction to Web Interaction Design
    With HTML and CSS
    Michael Macaulay
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    RRP $135.00
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  • Preserving Complex Digital Objects - Janet Anderson
    Preserving Complex Digital Objects
    Janet Anderson and Professor David Anderson
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    RRP $315.00
    $271.99
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  • Unlimited Replays : Video Games and Classical Music - William Gibbons
    Unlimited Replays
    Video Games and Classical Music
    William Gibbons
    Paperback
    RRP $78.95
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  • 2D Graphics Programming for Games - John Pile Jr.
    2D Graphics Programming for Games
    John Pile Jr.
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    RRP $131.00
    $118.99
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  • Understanding Kids, Play, and Interactive Design : How to Create Games Children Love - Mark Schlichting
    Understanding Kids, Play, and Interactive Design
    How to Create Games Children Love
    Mark Schlichting
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    RRP $147.00
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  • Shadow Algorithms Data Miner - Andrew Woo
    Shadow Algorithms Data Miner
    Andrew Woo and Pierre Poulin
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    RRP $131.00
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  • C# and Game Programming : A Beginner's Guide - Salvatore A. Buono
    C# and Game Programming
    A Beginner's Guide
    Salvatore A. Buono
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    RRP $378.00
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  • The Game Audio Strategy Guide : A Practical Course - Gina Zdanowicz
    The Game Audio Strategy Guide
    A Practical Course
    Gina Zdanowicz and Spencer Bambrick
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    RRP $441.00
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  • Game AI Pro 360 : Guide to Movement and Pathfinding - Steve  Rabin
    Game AI Pro 360
    Guide to Movement and Pathfinding
    Steve Rabin
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    RRP $263.00
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  • Game AI Pro 360 : Guide to Architecture - Steve  Rabin
    Game AI Pro 360
    Guide to Architecture
    Steve Rabin
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    RRP $263.00
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  • Architectural Approach to Level Design : Second edition - Christopher W.  Totten
    Architectural Approach to Level Design
    Second edition
    Christopher W. Totten
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    RRP $263.00
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  • From Quills to Tweets : How America Communicates about War and Revolution - Andrea J. Dew
    From Quills to Tweets
    How America Communicates about War and Revolution
    Andrea J. Dew, Marc A. Genest and S. C. M. Paine
    Paperback
    RRP $116.00
    $102.75
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  • The Russian Understanding of War : Blurring the Lines between War and Peace - Oscar Jonsson
    The Russian Understanding of War
    Blurring the Lines between War and Peace
    Oscar Jonsson
    Hardcover
    RRP $191.00
    $182.75
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  • The Russian Understanding of War : Blurring the Lines between War and Peace - Oscar Jonsson
    The Russian Understanding of War
    Blurring the Lines between War and Peace
    Oscar Jonsson
    Paperback
    RRP $63.99
    $62.75
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  • Data Analytics Applications in Gaming and Entertainment : Data Analytics Applications - Günter Wallner
    Data Analytics Applications in Gaming and Entertainment
    Data Analytics Applications
    Günter Wallner
    Hardcover
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    RRP $221.00
    $193.75
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  • Dungeons and Desktops : The History of Computer Role-Playing Games 2e - Matt  Barton
    Dungeons and Desktops
    The History of Computer Role-Playing Games 2e
    Matt Barton and Shane Stacks
    Hardcover
    Available for Backorder
    RRP $263.00
    $228.75
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  • Game Audio with FMOD and Unity - Ciarán Robinson
    Game Audio with FMOD and Unity
    Ciarán Robinson
    Hardcover
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    RRP $389.00
    $333.75
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  • Once Upon a Pixel : Storytelling and Worldbuilding in Video Games - Eddie Paterson
    Once Upon a Pixel
    Storytelling and Worldbuilding in Video Games
    Eddie Paterson, Timothy Williams and Will Cordner
    Paperback
    Available for Backorder
    RRP $103.00
    $91.75
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  • Once Upon a Pixel : Storytelling and Worldbuilding in Video Games - Eddie Paterson
    Once Upon a Pixel
    Storytelling and Worldbuilding in Video Games
    Eddie Paterson, Will Cordner and Timothy Williams
    Hardcover
    Available for Backorder
    RRP $263.00
    $228.75
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  • Algorithms and Networking for Computer Games - Jouni Smed
    Algorithms and Networking for Computer Games
    Jouni Smed and Harri Hakonen
    Hardcover
    $200.75
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  • Advanced Game Development with Programmable Graphics Hardware : Ak Peters Ser. - Alan Watt
    Advanced Game Development with Programmable Graphics Hardware
    Ak Peters Ser.
    Alan Watt and Fabio Policarpo
    Hardcover
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    RRP $284.00
    $246.75
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  • Buttonless : Incredible iPhone and iPad Games and the Stories Behind Them - Ryan Rigney
    Buttonless
    Incredible iPhone and iPad Games and the Storie...
    Ryan Rigney
    Paperback
    Available for Backorder
    RRP $103.00
    $91.75
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  • Shadow Algorithms Data Miner - Andrew Woo
    Shadow Algorithms Data Miner
    Andrew Woo and Pierre Poulin
    Hardcover
    Available for Backorder
    RRP $154.00
    $138.75
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  • GPU PRO 3 : Advanced Rendering Techniques - Wolfgang Engel
    GPU PRO 3
    Advanced Rendering Techniques
    Wolfgang Engel
    Hardcover
    Available for Backorder
    RRP $284.00
    $246.75
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  • 3ds Max Modeling for Games: Volume II : Insider's Guide to Stylized Game Character, Vehicle and Environment Modeling - Andrew Gahan
    3ds Max Modeling for Games: Volume II
    Insider's Guide to Stylized Game Character, Veh...
    Andrew Gahan
    Paperback
    Available for Backorder
    RRP $98.99
    $88.75
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  • Game Development for iOS with Unity3D - Jeff W. Murray
    Game Development for iOS with Unity3D
    Jeff W. Murray
    Paperback
    Available for Backorder
    RRP $116.00
    $100.75
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  • OpenGL Insights : OpenGL, OpenGL Es, and Webgl Community Experiences - Christophe Riccio
    OpenGL Insights
    OpenGL, OpenGL Es, and Webgl Community Experiences
    Christophe Riccio and Patrick Cozzi
    Hardcover
    Available for Backorder
    RRP $284.00
    $246.75
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  • Introduction to Computer Graphics : A Practical Learning Approach - Fabio  Ganovelli
    Introduction to Computer Graphics
    A Practical Learning Approach
    Fabio Ganovelli, Sumanta Pattanaik, Massimiliano Corsini and Marco Di Benedetto
    Hardcover
    Available for Backorder
    RRP $189.00
    $167.75
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  • 3D Engine Design for Virtual Globes - Kevin Ring
    3D Engine Design for Virtual Globes
    Kevin Ring and Patrick Cozzi
    Hardcover
    $352.99
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  • 3ds Max Modeling for Games : Insider's Guide to Game Character, Vehicle, and Environment Modeling: Volume I - Andrew Gahan
    3ds Max Modeling for Games
    Insider's Guide to Game Character, Vehicle, and...
    Andrew Gahan
    Paperback
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    RRP $105.00
    $92.75
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  • Blender for Visual Effects - Sam Vila
    Blender for Visual Effects
    Sam Vila
    Paperback
    Available for Backorder
    RRP $94.99
    $85.75
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  • GPU Pro 6 : Advanced Rendering Techniques - Wolfgang Engel
    GPU Pro 6
    Advanced Rendering Techniques
    Wolfgang Engel
    Hardcover
    Available for Backorder
    RRP $173.00
    $153.99
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  • Game Development Tools - Marwan Ansari
    Game Development Tools
    Marwan Ansari
    Paperback
    Available for Backorder
    RRP $110.00
    $96.75
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  • Graphics Shaders : Theory and Practice, Second Edition - Mike Bailey
    Graphics Shaders
    Theory and Practice, Second Edition
    Mike Bailey and Steve Cunningham
    Hardcover
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    RRP $185.00
    $163.99
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  • Computer Graphics : From Pixels to Programmable Graphics Hardware - Alexey Boreskov
    Computer Graphics
    From Pixels to Programmable Graphics Hardware
    Alexey Boreskov and Evgeniy Shikin
    Hardcover
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    RRP $175.00
    $155.75
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  • Game Engine Gems 2 - Eric Lengyel
    Game Engine Gems 2
    Eric Lengyel
    Hardcover
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    RRP $284.00
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  • Practical Rendering and Computation with Direct3D 11 - Jack Hoxley
    Practical Rendering and Computation with Direct3D 11
    Jack Hoxley, Matt Pettineo and Jason Zink
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    RRP $263.00
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  • Real-Time Shadows - Elmar Eisemann
    Real-Time Shadows
    Elmar Eisemann, Ulf Assarsson, Michael Wimmer and Michael Schwarz
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  • GPU Pro 2 : GPU Pro - Wolfgang Engel
    GPU Pro 2
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  • The Game Audio Tutorial : A Practical Guide to Creating and Implementing Sound and Music for Interactive Games - Dave  Raybould
    The Game Audio Tutorial
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  • 3d Automotive Modeling : An Insider's Guide to 3d Car Modeling and Design for Games and Film - Andrew Gahan
    3d Automotive Modeling
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  • Casual Game Design : Designing Play for the Gamer in All of Us - Gregory Trefry
    Casual Game Design
    Designing Play for the Gamer in All of Us
    Gregory Trefry
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  • End-to-End Game Development : Creating Independent Serious Games and Simulations from Start to Finish - Nick Iuppa
    End-to-End Game Development
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  • Computer Games : Learning Objectives, Cognitive Performance & Effects on Development - Agustin Soria
    Computer Games
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  • Game Physics - David H. Eberly
    Game Physics
    David H. Eberly
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  • Distributed Game Development : Harnessing Global Talent to Create Winning Games - Tim Fields
    Distributed Game Development
    Harnessing Global Talent to Create Winning Games
    Tim Fields
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  • 3D Graphics for Game Programming - JungHyun Han
    3D Graphics for Game Programming
    JungHyun Han
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  • Level Design : Concept, Theory, and Practice - Rudolf Kremers
    Level Design
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    Rudolf Kremers
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  • Unreal Game Development : Ak Peters - Alex Okita
    Unreal Game Development
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  • GPU Pro : Advanced Rendering Techniques - Wolfgang Engel
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  • Making Great Games : An Insider's Guide to Designing and Developing the World's Greatest Games - Michael Wyman
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  • PSP Game Creation for Teens : For Teens (Course Technology) - Michael  Duggan
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  • Symbolic Dynamics and Geometry : Using D* in Graphics and Game Programming - Brian Guenter
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  • Computer Facial Animation : Ak Peters Ser. - Frederic I. Parke
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  • Multiplayer Gaming and Engine Coding for the Torque Game Engine : Ak Peters Ser. - Edward F. Maurina
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  • Maya for Games : Modeling and Texturing Techniques with Maya and Mudbox - Michael Ingrassia
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